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* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-251-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Player-is-SAO WIPPerttu Ahola2011-12-011-4/+7
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-4/+5
* mobv2Perttu Ahola2011-10-151-1/+1
* Attempt to fix a problem with the factory mappings of objects residing in dif...Perttu Ahola2011-07-161-2/+0
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-261-673/+0
* All textures are are now searched first from the directory specified by the t...Perttu Ahola2011-05-211-4/+5
* Set oerkki1 to not be drawn in completely darkPerttu Ahola2011-04-251-0/+8
* updated menu a bit, and some other small fixesPerttu Ahola2011-04-241-1/+1
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-1/+178
* fixed warnings reported by cppcheckPerttu Ahola2011-04-111-1/+2
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-19/+170
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-101-20/+58
* new object systemPerttu Ahola2011-04-101-8/+14
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-17/+213
* Removed lua stuffPerttu Ahola2011-04-031-514/+0
* updated scripting api a bitPerttu Ahola2011-02-231-1/+1
* mainly work on object scripting apiPerttu Ahola2011-02-231-26/+33
* some tidyingPerttu Ahola2011-02-211-0/+17
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-2/+486
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-0/+169