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Server-optimized Minetest 5.6.0
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clientobject.h
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*
A bunch of fixes
MirceaKitsune
2012-11-25
1
-1
/
+1
*
Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
1
-1
/
+2
*
Fix some remaining issues with attachments, now they work. Tested with object...
MirceaKitsune
2012-11-25
1
-0
/
+5
*
Optimize headers
Perttu Ahola
2012-06-17
1
-1
/
+1
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
1
-4
/
+4
*
ClientActiveObject::debugInfoText()
Perttu Ahola
2012-03-10
1
-0
/
+1
*
Damage groups WIP
Perttu Ahola
2012-03-10
1
-1
/
+4
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
1
-4
/
+7
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
1
-4
/
+7
*
Improve mobv2
Perttu Ahola
2011-10-15
1
-1
/
+5
*
mobv2
Perttu Ahola
2011-10-15
1
-0
/
+1
*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
1
-217
/
+0
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
1
-0
/
+45
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
1
-0
/
+99
*
new object system
Perttu Ahola
2011-04-10
1
-3
/
+9
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
1
-3
/
+74
*
Removed lua stuff
Perttu Ahola
2011-04-03
1
-53
/
+0
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
1
-0
/
+60
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
1
-0
/
+88