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* Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...Loïc Blot2017-06-191-3/+2
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-2/+2
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-201-10/+5
* Performance fix + SAO factorizationRogier2017-01-111-2/+2
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-16/+5
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-181-0/+1
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-061-1/+2
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-1/+1
* Fix issues with light of attached CAOsRealBadAngel2015-07-231-0/+1
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-171-1/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+3
* Fix warnings reported by clangsfan52014-07-061-7/+6
* Fix all warnings reported by clangSfan52014-04-151-1/+1
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-0/+1
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-0/+1
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-2/+3
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* A bunch of fixesMirceaKitsune2012-11-251-1/+1
* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-251-1/+2
* Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune2012-11-251-0/+5
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* ClientActiveObject::debugInfoText()Perttu Ahola2012-03-101-0/+1
* Damage groups WIPPerttu Ahola2012-03-101-1/+4
* Player-is-SAO WIPPerttu Ahola2011-12-011-4/+7
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-4/+7
* Improve mobv2Perttu Ahola2011-10-151-1/+5
* mobv2Perttu Ahola2011-10-151-0/+1
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-261-217/+0
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+45
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-0/+99
* new object systemPerttu Ahola2011-04-101-3/+9
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-3/+74
* Removed lua stuffPerttu Ahola2011-04-031-53/+0
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-0/+60
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-0/+88