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Server-optimized Minetest 5.6.0
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clientserver.h
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Author
Age
Files
Lines
*
Use integers instead of float values
BlockMen
2014-04-12
1
-4
/
+4
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
1
-0
/
+7
*
Add third person view
BlockMen
2014-04-12
1
-0
/
+10
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
1
-2
/
+16
*
Add missing "-" to list of allowed chars in media filenames
sapier
2014-02-02
1
-1
/
+1
*
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
1
-0
/
+7
*
Add player:set_sky() with simple skybox support
Perttu Ahola
2014-02-01
1
-0
/
+12
*
Allow vertical axis particle rotation constraint
khonkhortisan
2014-01-13
1
-0
/
+2
*
Add minetest.swap_node
Novatux
2013-11-30
1
-1
/
+7
*
Add offset to automatic_face_movement_dir
PilzAdam
2013-09-10
1
-1
/
+2
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
1
-4
/
+0
*
Add support for entities to automatic face movement direction
sapier
2013-08-13
1
-0
/
+1
*
Weather backward compatibility
proller
2013-08-02
1
-1
/
+2
*
Add support for setting stepheight for entities
sapier
2013-07-30
1
-0
/
+1
*
Bump protocol version
PilzAdam
2013-07-20
1
-1
/
+6
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
1
-0
/
+12
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
1
-0
/
+8
*
Fix documentation for HUD commands in protocol
PilzAdam
2013-05-04
1
-4
/
+4
*
Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
1
-3
/
+3
*
Added support to disable built-in HUD elements
Diego Martínez
2013-04-24
1
-2
/
+10
*
Added offset support for HUD items
Diego Martínez
2013-04-23
1
-0
/
+1
*
Added support for alignment in HUD items
Diego Martínez
2013-04-23
1
-0
/
+1
*
Lua HUD
Jonathon Anderson
2013-04-18
1
-1
/
+38
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
1
-1
/
+3
*
Add different place sound for nodes
PilzAdam
2013-03-29
1
-0
/
+1
*
New damage system, add damageGroups to ToolCapabilities, bump protocol version
PilzAdam
2013-03-29
1
-1
/
+3
*
Allow spawning particles from the server, from lua
Jeija
2013-03-23
1
-0
/
+44
*
Move rightclickable to the proper place
PilzAdam
2013-03-23
1
-0
/
+1
*
Include backface_culling flag in serialization format for TileDefs
Jürgen Doser
2013-03-23
1
-1
/
+3
*
Update Copyright Years
Sfan5
2013-02-24
1
-1
/
+1
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
1
-1
/
+1
*
Improved Player Physics
MirceaKitsune
2013-02-14
1
-0
/
+17
*
Fix buttons not working for Lua-triggered formspecs
sapier
2013-01-07
1
-1
/
+3
*
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
sapier
2013-01-02
1
-1
/
+9
*
Added ability to fetch media from remote server (using cURL library)
Ilya Zhuravlev
2012-12-16
1
-0
/
+6
*
Allow server to accept protocol 13 clients altough they don't work too well
Perttu Ahola
2012-11-29
1
-1
/
+1
*
Ranged support of protocol version on server side
Perttu Ahola
2012-11-29
1
-4
/
+9
*
Default server step to 0.1s and sync object/player update intervals to it
Perttu Ahola
2012-11-26
1
-0
/
+1
*
Move a function from clientserver.h to clientserver.cpp
Perttu Ahola
2012-11-26
1
-11
/
+4
*
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
Perttu Ahola
2012-11-26
1
-2
/
+9
*
RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
1
-1
/
+3
*
A bunch of fixes
MirceaKitsune
2012-11-25
1
-1
/
+6
*
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible In...
Perttu Ahola
2012-09-05
1
-1
/
+3
*
Detached inventories
Perttu Ahola
2012-07-24
1
-0
/
+9
*
Fix map deserialization and remove old serialization code
Perttu Ahola
2012-07-23
1
-1
/
+3
*
minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
1
-1
/
+17
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
1
-0
/
+8
*
Increment protocol version
Perttu Ahola
2012-06-17
1
-2
/
+4
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
1
-1
/
+1
*
Node texture animation
Perttu Ahola
2012-06-16
1
-0
/
+2
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