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* Don't pass non-const references to collision methodsest312016-01-291-80/+74
* Make collisionMoveSimple time overflow message written to log/show up at max ...Sapier2015-12-291-3/+10
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-261-57/+36
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-2/+2
* Fix falling through nodes on world load (fixes #2784)Christof Kaufmann2015-09-261-1/+9
* Change i++ to ++iDavid Jones2015-08-251-3/+3
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-211-74/+1
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-161-2/+3
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-7/+7
* collisionMoveSimple: use std::vector instead of std::list, this improve the p...Loic Blot2015-03-051-15/+9
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-4/+7
* Custom collision boxes node property.RealBadAngel2014-10-191-1/+1
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-2/+6
* Disable collision fix, its broke unit testsproller2013-07-011-1/+2
* Fix sand, gravel falling stuckproller2013-06-301-15/+18
* Fix nearly all warningskwolekr2013-05-191-1/+1
* fix objects colliding with its own collision boxessapier2013-04-091-4/+9
* Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-031-1/+6
* Closed add object <-> object collision handlingsapier2013-03-281-2/+70
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* add limit for steps to avoid runaway memory consumption by collision handlingsapier2013-01-161-0/+4
* Add bouncy node groupPerttu Ahola2012-09-011-6/+49
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-139/+387
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Fix collision code getting stuck if speed is 0Perttu Ahola2012-04-071-0/+8
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-291-4/+9
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-0/+3
* GameDef compilesPerttu Ahola2011-11-291-8/+9
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
* extended content-type rangePerttu Ahola2011-07-231-1/+2
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-261-0/+54
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+1
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-0/+184