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* Spacing fixesShadowNinja2022-04-081-2/+2
* Use absolute value for bouncy in collision (#11969)pecksin2022-02-161-1/+2
* Add missing sao->isGone() checkssfan52020-05-181-1/+2
* Collision detection - #9343 follow-up (#9764)TheTermos2020-05-141-52/+69
* Expose collided objects in moveresultsfan52020-05-061-14/+26
* Swap out -ffast-math for a safe subset of optimization flags (#9682)sfan52020-04-161-0/+3
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-161-9/+11
* Move serveractiveobject & unitsaoLoic Blot2020-04-111-1/+1
* Collision various fixes (#9343)TheTermos2020-04-081-116/+106
* Revert collision tweaks #9365 and #9327 (#9591)SmallJoker2020-04-041-5/+5
* Collision detection tweak #2 (#9365)TheTermos2020-02-131-1/+2
* Collision temporary fix for issue #6886TheTermos2020-01-271-5/+4
* Better F6 profiler (#8750)SmallJoker2019-08-131-9/+3
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-101-2/+2
* Add disable_jump to liquids and ladders (#7688)SmallJoker2019-06-101-24/+25
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-1/+1
* Client-side autojump. Remove Android-only stepheight autojump (#7228)Ben Deutsch2018-11-221-0/+1
* Prevent objects from colliding with own child attachments (#7610)SmallJoker2018-08-051-6/+16
* Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)Loïc Blot2018-04-041-3/+6
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-031-1/+2
* CollisionMoveSimple: Collide with 'ignore' nodesparamat2018-02-261-2/+5
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-3/+3
* Change BS constant from implicit double to float (#6286)Jens Rottmann2017-08-201-10/+10
* clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)Loïc Blot2017-08-171-35/+29
* Add tiny Y offset in collisionMoveSimple() to tweak performanceJens Rottmann2017-08-051-1/+1
* Fix player coordinate rounding in collisionMoveSimple() (#6197)Jens Rottmann2017-08-051-11/+16
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-8/+1
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-0/+3
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-0/+1
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-5/+1
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-1/+1
* Collision: Improve performance by combining 6 vectors into 1 using a structShadowNinja2016-09-151-64/+58
* Fix #3955 (player dying on login).Nathanaël Courant2016-04-061-1/+3
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-121-1/+1
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-2/+38
* Revert "Fix jumping at node edge"nerzhul2016-03-011-17/+49
* Little collision.cpp cleanupsLoic Blot2016-02-201-4/+3
* Fix jumping at node edgegregorycu2016-02-191-49/+17
* Don't pass non-const references to collision methodsest312016-01-291-80/+74
* Make collisionMoveSimple time overflow message written to log/show up at max ...Sapier2015-12-291-3/+10
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-261-57/+36
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-2/+2
* Fix falling through nodes on world load (fixes #2784)Christof Kaufmann2015-09-261-1/+9
* Change i++ to ++iDavid Jones2015-08-251-3/+3
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-211-74/+1
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-161-2/+3
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-7/+7
* collisionMoveSimple: use std::vector instead of std::list, this improve the p...Loic Blot2015-03-051-15/+9
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-4/+7