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* Change BS constant from implicit double to float (#6286)Jens Rottmann2017-08-201-10/+10
* clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)Loïc Blot2017-08-171-35/+29
* Add tiny Y offset in collisionMoveSimple() to tweak performanceJens Rottmann2017-08-051-1/+1
* Fix player coordinate rounding in collisionMoveSimple() (#6197)Jens Rottmann2017-08-051-11/+16
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-8/+1
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-0/+3
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-0/+1
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-5/+1
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-1/+1
* Collision: Improve performance by combining 6 vectors into 1 using a structShadowNinja2016-09-151-64/+58
* Fix #3955 (player dying on login).Nathanaël Courant2016-04-061-1/+3
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-121-1/+1
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-2/+38
* Revert "Fix jumping at node edge"nerzhul2016-03-011-17/+49
* Little collision.cpp cleanupsLoic Blot2016-02-201-4/+3
* Fix jumping at node edgegregorycu2016-02-191-49/+17
* Don't pass non-const references to collision methodsest312016-01-291-80/+74
* Make collisionMoveSimple time overflow message written to log/show up at max ...Sapier2015-12-291-3/+10
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-261-57/+36
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-2/+2
* Fix falling through nodes on world load (fixes #2784)Christof Kaufmann2015-09-261-1/+9
* Change i++ to ++iDavid Jones2015-08-251-3/+3
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-211-74/+1
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-161-2/+3
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-7/+7
* collisionMoveSimple: use std::vector instead of std::list, this improve the p...Loic Blot2015-03-051-15/+9
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-4/+7
* Custom collision boxes node property.RealBadAngel2014-10-191-1/+1
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-2/+6
* Disable collision fix, its broke unit testsproller2013-07-011-1/+2
* Fix sand, gravel falling stuckproller2013-06-301-15/+18
* Fix nearly all warningskwolekr2013-05-191-1/+1
* fix objects colliding with its own collision boxessapier2013-04-091-4/+9
* Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-031-1/+6
* Closed add object <-> object collision handlingsapier2013-03-281-2/+70
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* add limit for steps to avoid runaway memory consumption by collision handlingsapier2013-01-161-0/+4
* Add bouncy node groupPerttu Ahola2012-09-011-6/+49
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-139/+387
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Fix collision code getting stuck if speed is 0Perttu Ahola2012-04-071-0/+8
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-291-4/+9
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-0/+3
* GameDef compilesPerttu Ahola2011-11-291-8/+9
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
* extended content-type rangePerttu Ahola2011-07-231-1/+2
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-261-0/+54
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+1