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* Expose collided objects in moveresultsfan52020-05-061-0/+1
* Collision various fixes (#9343)TheTermos2020-04-081-1/+1
* Add disable_jump to liquids and ladders (#7688)SmallJoker2019-06-101-1/+10
* Client-side autojump. Remove Android-only stepheight autojump (#7228)Ben Deutsch2018-11-221-0/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-6/+1
* clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)Loïc Blot2017-08-171-2/+4
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-24/+7
* Don't pass non-const references to collision methodsest312016-01-291-3/+3
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-261-1/+3
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-211-9/+0
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-1/+3
* fix objects colliding with its own collision boxessapier2013-04-091-1/+2
* Closed add object <-> object collision handlingsapier2013-03-281-2/+4
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Add bouncy node groupPerttu Ahola2012-09-011-11/+23
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-5/+31
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-1/+3
* GameDef compilesPerttu Ahola2011-11-291-4/+5
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-261-1/+6
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-0/+43