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* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-301-1/+1
* Fully remove bitmap font support (#11863)sfan52022-01-081-1/+0
* Consistently use "health points" (#10868)Zughy2021-01-271-1/+1
* Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)ANAND2020-04-281-1/+1
* Implement DPI scaling for Windows (#9586)sfan52020-04-111-5/+0
* Change some rough/inappropriate language in comments (#9061)random-geek2019-10-241-2/+2
* Customizeable max breath for players (#6411)SmallJoker2017-09-151-3/+3
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-231-1/+1
* Change BS constant from implicit double to float (#6286)Jens Rottmann2017-08-201-1/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Step height: Add as a player object propertyparamat2017-08-091-0/+3
* Revert custom player collision box and step height commitsparamat2017-05-091-6/+0
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-061-0/+6
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-231-4/+4
* Increase default font size by 1James Stevenson2016-09-211-1/+1
* Add map limit config optionrubenwardy2015-08-021-2/+2
* Change format of screenshot namesCraig Robbins2015-03-311-0/+6
* Increase default font_sizeBlockMen2015-02-181-1/+1
* Fix font_size under windowsBlockMen2015-02-181-1/+7
* Give full breath after deathSmallJoker2015-02-051-0/+3
* Change default font sizes to 14(freetype) and 10(non-freetype)sfan52015-01-101-5/+4
* (INTERIM) Make sizes of the font in formspecs consistent and not so largeCraig Robbins2014-12-051-1/+1
* Scale form elements consistentlyZefram2014-11-301-3/+0
* Implement proper font handlingsapier2014-11-301-1/+2
* Improve timeout calculationsapier2014-08-221-1/+1
* Store the maximum player file tries in a constantShadowNinja2014-06-231-0/+5
* Support for scalable font and gui elementssapier2014-06-221-0/+9
* Remove liquid_finite and weatherproller2014-04-181-6/+0
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-161-0/+6
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-6/+3
* Add support for IPv6proller2013-06-231-0/+1
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-2/+0
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-13/+0
* Clean up constants.h a bitPerttu Ahola2012-06-161-42/+46
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-3/+2
* Set the BS constant to be floating-point; this removes the need for floating ...Perttu Ahola2011-11-291-1/+1
* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-081-3/+0
* lava!Perttu Ahola2011-08-151-3/+0
* fixed not finding data dir if installedConstantin Wenger2011-08-121-2/+0
* small comment updatePerttu Ahola2011-05-181-0/+2
* mapgen work-in-progressPerttu Ahola2011-03-021-0/+1
* mapgen stuffPerttu Ahola2011-02-051-2/+6
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-301-8/+4
* Mainly some texture tweakingPerttu Ahola2011-01-241-0/+2
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-1/+5
* old water removed, some fixes here and therePerttu Ahola2011-01-171-6/+15
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-161-0/+2