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path: root/src/content_cao.cpp (follow)
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* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-171-3/+2
* Fix entitiy WieldMeshSceneNode not freed due to additional grabgregorycu2015-01-171-3/+2
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-1/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-222/+91
* Split settings into seperate source and header filesShadowNinja2014-09-211-9/+10
* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-061-1/+8
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-021-1/+2
* Make sure none of the irrlicht member objects of GenericCAO are deleted prior...sapier2014-06-291-0/+13
* Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...sapier2014-06-271-0/+2
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-231-72/+39
* Add support for interlaced polarized 3d screenssapier2014-05-181-114/+183
* Split declaration of GenericCAO from implementationsapier2014-05-171-1212/+1124
* Fix player:set_animation() in third person viewBlockMen2014-05-031-18/+20
* Fix all warnings reported by clangSfan52014-04-151-5/+4
* Use integers instead of float valuesBlockMen2014-04-121-23/+38
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-2/+8
* Add third person viewBlockMen2014-04-121-6/+76
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-4/+5
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-061-1/+2
* Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.Ilya Zhuravlev2013-12-131-0/+2
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-031-0/+6
* Add offset to automatic_face_movement_dirPilzAdam2013-09-101-2/+3
* Send player damage to all clients and apply [brightenPilzAdam2013-08-171-1/+22
* Add support for entities to automatic face movement directionsapier2013-08-131-0/+5
* Add support for setting stepheight for entitiessapier2013-07-301-2/+1
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-1/+6
* Fix multiple texture support for animated meshnodesstujones112013-07-101-1/+1
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-15/+10
* fix objects colliding with its own collision boxessapier2013-04-091-1/+1
* unkn own block -> unkn own nodekhonkhortisan2013-04-051-3/+3
* Fix nick completionPilzAdam2013-04-051-0/+4
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-051-0/+13
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-031-0/+1
* Closed add object <-> object collision handlingsapier2013-03-281-2/+19
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-1/+1
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* On-demand item meshes and texturesPerttu Ahola2012-12-021-2/+2
* Fix forgotten material properties for meshes (also seems to have been forgott...MirceaKitsune2012-11-271-0/+10
* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-261-9/+23
* Fix LuaEntitySAO::getClientInitializationData() and bump the related versionPerttu Ahola2012-11-261-1/+1
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-251-6/+6
* A bunch of fixesMirceaKitsune2012-11-251-70/+49
* Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...MirceaKitsune2012-11-251-12/+56
* Fix more things I forgot for attached players. Such players will now properly...MirceaKitsune2012-11-251-1/+0
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-251-55/+68
* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-251-98/+211
* Enable client-side attachments, add detachment codeMirceaKitsune2012-11-251-51/+81
* Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune2012-11-251-11/+158
* Complete the attachment framework.MirceaKitsune2012-11-251-51/+104