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path: root/src/content_cao.cpp (follow)
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* Expose getPointedThing to LuaDániel Juhász2017-07-071-7/+16
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-021-17/+17
* Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...Loïc Blot2017-06-191-13/+7
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-12/+12
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-66/+2
* Have the server send the player list to the client (#5924)red-0012017-06-081-2/+3
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-3/+3
* Don't add damage flash while punch texture modifier is active (#5767)stujones112017-05-291-5/+7
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-201-15/+0
* Revert custom player collision box and step height commitsparamat2017-05-091-6/+0
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-061-0/+1
* Make the player collisionbox settableTeTpaAka2017-05-061-0/+6
* Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-061-0/+4
* content_cao: fix getPlayerControl structure copy on each step (#5677)Loïc Blot2017-04-291-13/+7
* Revert a const ref on update textureLoic Blot2017-04-221-1/+1
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-191-1/+1
* Sneak: Add option for old move codeparamat2017-04-171-0/+2
* Hardware coloring for itemstacksDániel Juhász2017-04-081-16/+23
* Add ItemStack key-value meta storagerubenwardy2017-02-041-1/+1
* Fix unknown command message not providing number of cmdsapier2017-01-211-1/+1
* Add Entity get_texture_mod() to Lua APIsapier2017-01-211-6/+20
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-201-1/+0
* Fix another missing const reported by clang & @sfan5Loic Blot2017-01-141-1/+1
* Performance fix + SAO factorizationRogier2017-01-111-3/+3
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-34/+33
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-241-2/+1
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-181-1/+2
* Fix crash on attaching player to entityFoghrye42016-10-191-22/+21
* A little cleanup since previous commitLoic Blot2016-10-091-4/+1
* Environment cleanupLoic Blot2016-10-091-4/+4
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-4/+3
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-081-19/+22
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-061-1/+1
* Compilation fixLoic Blot2016-10-051-1/+1
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-4/+2
* Upright sprite objects: Horizontally flip the front imageSmallJoker2016-07-271-44/+40
* Initial Gamepad supportest312016-06-031-1/+3
* Fix a m_camera not used warning fix pointed by clangLoic Blot2016-05-221-2/+1
* Move object nametags to cameraRealBadAngel2016-02-181-50/+33
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-4/+4
* Don't pass non-const references to collision methodsest312016-01-291-3/+1
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-291-52/+9
* Add support for using arbitrary meshes as itemsSapier2015-12-291-9/+52
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-191-1/+11
* Add option to give every object a nametagBlockMen2015-12-151-10/+12
* Add option to disable backface culling for modelsBlockMen2015-10-251-0/+5
* Fix enforcing of nametag hidingest312015-10-151-0/+5
* Rename macros with two leading underscoresShadowNinja2015-10-141-1/+1
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-1/+1
* Change i++ to ++iDavid Jones2015-08-251-1/+1