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path: root/src/content_cao.cpp (follow)
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* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-221-2/+16
* Small CAO improvementsest312015-06-201-12/+13
* Generic CAO cleanups and renames for clarificationest312015-06-201-8/+7
* Make attached objects visible in 3rd person viewest312015-06-201-14/+28
* Don't ignore nametag attribute change message for newer versionsest312015-05-211-11/+9
* Enforce hiding nametagest312015-05-181-0/+5
* Make nametags white againest312015-05-181-4/+6
* Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler war...kwolekr2015-05-161-20/+20
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-151-1/+2
* Add get and set functions for the nametag colorTeTpaAka2015-05-151-1/+7
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-7/+7
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+3
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Use skin font for usernames (fixes #2363)BlockMen2015-02-211-1/+1
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-171-3/+2
* Fix entitiy WieldMeshSceneNode not freed due to additional grabgregorycu2015-01-171-3/+2
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-1/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-222/+91
* Split settings into seperate source and header filesShadowNinja2014-09-211-9/+10
* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-061-1/+8
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-021-1/+2
* Make sure none of the irrlicht member objects of GenericCAO are deleted prior...sapier2014-06-291-0/+13
* Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...sapier2014-06-271-0/+2
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-231-72/+39
* Add support for interlaced polarized 3d screenssapier2014-05-181-114/+183
* Split declaration of GenericCAO from implementationsapier2014-05-171-1212/+1124
* Fix player:set_animation() in third person viewBlockMen2014-05-031-18/+20
* Fix all warnings reported by clangSfan52014-04-151-5/+4
* Use integers instead of float valuesBlockMen2014-04-121-23/+38
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-2/+8
* Add third person viewBlockMen2014-04-121-6/+76
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-4/+5
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-061-1/+2
* Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.Ilya Zhuravlev2013-12-131-0/+2
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-031-0/+6
* Add offset to automatic_face_movement_dirPilzAdam2013-09-101-2/+3
* Send player damage to all clients and apply [brightenPilzAdam2013-08-171-1/+22
* Add support for entities to automatic face movement directionsapier2013-08-131-0/+5
* Add support for setting stepheight for entitiessapier2013-07-301-2/+1
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-1/+6
* Fix multiple texture support for animated meshnodesstujones112013-07-101-1/+1
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-15/+10
* fix objects colliding with its own collision boxessapier2013-04-091-1/+1
* unkn own block -> unkn own nodekhonkhortisan2013-04-051-3/+3
* Fix nick completionPilzAdam2013-04-051-0/+4
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-051-0/+13
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-031-0/+1
* Closed add object <-> object collision handlingsapier2013-03-281-2/+19
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-1/+1