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Server-optimized Minetest 5.6.0
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content_cao.cpp
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Author
Age
Files
Lines
*
Fix a m_camera not used warning fix pointed by clang
Loic Blot
2016-05-22
1
-2
/
+1
*
Move object nametags to camera
RealBadAngel
2016-02-18
1
-50
/
+33
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
1
-4
/
+4
*
Don't pass non-const references to collision methods
est31
2016-01-29
1
-3
/
+1
*
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
1
-52
/
+9
*
Add support for using arbitrary meshes as items
Sapier
2015-12-29
1
-9
/
+52
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
1
-1
/
+11
*
Add option to give every object a nametag
BlockMen
2015-12-15
1
-10
/
+12
*
Add option to disable backface culling for models
BlockMen
2015-10-25
1
-0
/
+5
*
Fix enforcing of nametag hiding
est31
2015-10-15
1
-0
/
+5
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
1
-1
/
+1
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
1
-1
/
+1
*
Change i++ to ++i
David Jones
2015-08-25
1
-1
/
+1
*
Fix issues with light of attached CAOs
RealBadAngel
2015-07-23
1
-6
/
+24
*
Use UTF-8 instead of narrow
est31
2015-07-08
1
-1
/
+1
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
1
-2
/
+16
*
Small CAO improvements
est31
2015-06-20
1
-12
/
+13
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
1
-8
/
+7
*
Make attached objects visible in 3rd person view
est31
2015-06-20
1
-14
/
+28
*
Don't ignore nametag attribute change message for newer versions
est31
2015-05-21
1
-11
/
+9
*
Enforce hiding nametag
est31
2015-05-18
1
-0
/
+5
*
Make nametags white again
est31
2015-05-18
1
-4
/
+6
*
Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler war...
kwolekr
2015-05-16
1
-20
/
+20
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
1
-1
/
+2
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
1
-1
/
+7
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
1
-1
/
+0
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
1
-7
/
+7
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
1
-1
/
+3
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
1
-1
/
+1
*
Use skin font for usernames (fixes #2363)
BlockMen
2015-02-21
1
-1
/
+1
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
1
-3
/
+2
*
Fix entitiy WieldMeshSceneNode not freed due to additional grab
gregorycu
2015-01-17
1
-3
/
+2
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
1
-1
/
+1
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
1
-222
/
+91
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
1
-9
/
+10
*
Fix client crash on deletion of an object the clients localplayer is attached to
sapier
2014-07-06
1
-1
/
+8
*
Fix memory leaks in GenericCAO, ShaderSource and Player classes
sapier
2014-07-02
1
-1
/
+2
*
Make sure none of the irrlicht member objects of GenericCAO are deleted prior...
sapier
2014-06-29
1
-0
/
+13
*
Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...
sapier
2014-06-27
1
-0
/
+2
*
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-06-23
1
-72
/
+39
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
1
-114
/
+183
*
Split declaration of GenericCAO from implementation
sapier
2014-05-17
1
-1212
/
+1124
*
Fix player:set_animation() in third person view
BlockMen
2014-05-03
1
-18
/
+20
*
Fix all warnings reported by clang
Sfan5
2014-04-15
1
-5
/
+4
*
Use integers instead of float values
BlockMen
2014-04-12
1
-23
/
+38
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
1
-2
/
+8
*
Add third person view
BlockMen
2014-04-12
1
-6
/
+76
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
1
-4
/
+5
*
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2014-01-06
1
-1
/
+2
*
Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.
Ilya Zhuravlev
2013-12-13
1
-0
/
+2
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