index
:
hax-minetest-server.git
master
Server-optimized Minetest 5.6.0
Test_User
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
content_cao.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Lua API for playing sounds
Perttu Ahola
2012-03-24
1
-1
/
+19
*
Immediate smoke puff when a normal entity is punched to death
Perttu Ahola
2012-03-10
1
-5
/
+18
*
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
1
-3
/
+332
*
LuaEntity armor groups
Perttu Ahola
2012-03-10
1
-4
/
+24
*
Damage groups WIP
Perttu Ahola
2012-03-10
1
-1
/
+32
*
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
1
-1481
/
+28
*
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
1
-8
/
+27
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
1
-47
/
+60
*
Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Kahrl
2011-12-04
1
-89
/
+27
*
Don't initialize ItemCAOs with stick.png
Perttu Ahola
2011-12-04
1
-3
/
+2
*
Show infotext for unknown items placed on ground
Perttu Ahola
2011-12-03
1
-1
/
+25
*
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-03
1
-6
/
+7
*
Make hitting players make a visual damage flash to the player texture and the...
Perttu Ahola
2011-12-02
1
-6
/
+18
*
Don't hide players in pitch black (like oerkkis)
Perttu Ahola
2011-12-02
1
-6
/
+0
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
1
-9
/
+43
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
1
-0
/
+2
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
1
-51
/
+656
*
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
1
-46
/
+143
*
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
1
-247
/
+295
*
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
1
-8
/
+33
*
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
1
-0
/
+9
*
Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
1
-1
/
+1
*
Replace direct irrlicht texture fetching in CAO content with TextureSource
Perttu Ahola
2011-11-29
1
-23
/
+21
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
1
-0
/
+1
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
1
-47
/
+47
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-1
/
+113
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-1
/
+3
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-1
/
+3
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-63
/
+44
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-11
/
+18
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-0
/
+149
*
Fix possible NULL dereference in MobV2CAO::step
Perttu Ahola
2011-10-18
1
-0
/
+2
*
Fix possible NULL pointer access in MobV2CAO
Perttu Ahola
2011-10-18
1
-0
/
+2
*
Fix items showing up as sticks when placed in world
Perttu Ahola
2011-10-17
1
-43
/
+29
*
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
1
-22
/
+22
*
Replace M_PI with PI
Perttu Ahola
2011-10-16
1
-1
/
+1
*
Make dungeon masters though and make oerkkis disappear when they get to you (...
Perttu Ahola
2011-10-15
1
-3
/
+15
*
Improve mobv2
Perttu Ahola
2011-10-15
1
-32
/
+68
*
mobv2
Perttu Ahola
2011-10-15
1
-1
/
+377
*
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...
Kahrl
2011-09-21
1
-64
/
+4
*
+ fireflies
Nils Dagsson Moskopp
2011-07-20
1
-0
/
+157
*
Attempt to fix a problem with the factory mappings of objects residing in dif...
Perttu Ahola
2011-07-16
1
-0
/
+2
*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
1
-0
/
+753
[prev]