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* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-181-1/+2
* Fix crash on attaching player to entityFoghrye42016-10-191-22/+21
* A little cleanup since previous commitLoic Blot2016-10-091-4/+1
* Environment cleanupLoic Blot2016-10-091-4/+4
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-4/+3
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-081-19/+22
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-061-1/+1
* Compilation fixLoic Blot2016-10-051-1/+1
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-4/+2
* Upright sprite objects: Horizontally flip the front imageSmallJoker2016-07-271-44/+40
* Initial Gamepad supportest312016-06-031-1/+3
* Fix a m_camera not used warning fix pointed by clangLoic Blot2016-05-221-2/+1
* Move object nametags to cameraRealBadAngel2016-02-181-50/+33
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-4/+4
* Don't pass non-const references to collision methodsest312016-01-291-3/+1
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-291-52/+9
* Add support for using arbitrary meshes as itemsSapier2015-12-291-9/+52
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-191-1/+11
* Add option to give every object a nametagBlockMen2015-12-151-10/+12
* Add option to disable backface culling for modelsBlockMen2015-10-251-0/+5
* Fix enforcing of nametag hidingest312015-10-151-0/+5
* Rename macros with two leading underscoresShadowNinja2015-10-141-1/+1
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-1/+1
* Change i++ to ++iDavid Jones2015-08-251-1/+1
* Fix issues with light of attached CAOsRealBadAngel2015-07-231-6/+24
* Use UTF-8 instead of narrowest312015-07-081-1/+1
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-221-2/+16
* Small CAO improvementsest312015-06-201-12/+13
* Generic CAO cleanups and renames for clarificationest312015-06-201-8/+7
* Make attached objects visible in 3rd person viewest312015-06-201-14/+28
* Don't ignore nametag attribute change message for newer versionsest312015-05-211-11/+9
* Enforce hiding nametagest312015-05-181-0/+5
* Make nametags white againest312015-05-181-4/+6
* Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler war...kwolekr2015-05-161-20/+20
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-151-1/+2
* Add get and set functions for the nametag colorTeTpaAka2015-05-151-1/+7
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-7/+7
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+3
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Use skin font for usernames (fixes #2363)BlockMen2015-02-211-1/+1
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-171-3/+2
* Fix entitiy WieldMeshSceneNode not freed due to additional grabgregorycu2015-01-171-3/+2
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-1/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-222/+91
* Split settings into seperate source and header filesShadowNinja2014-09-211-9/+10
* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-061-1/+8
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-021-1/+2
* Make sure none of the irrlicht member objects of GenericCAO are deleted prior...sapier2014-06-291-0/+13
* Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...sapier2014-06-271-0/+2