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* Fix walking sound of other players (and other objects)Perttu Ahola2012-03-301-1/+2
* ObjectPropertiesPerttu Ahola2012-03-301-68/+39
* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-291-859/+212
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-291-0/+488
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-1/+57
* Lua API for playing soundsPerttu Ahola2012-03-241-1/+19
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-101-5/+18
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-101-3/+332
* LuaEntity armor groupsPerttu Ahola2012-03-101-4/+24
* Damage groups WIPPerttu Ahola2012-03-101-1/+32
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-101-1481/+28
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-051-8/+27
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-47/+60
* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-041-89/+27
* Don't initialize ItemCAOs with stick.pngPerttu Ahola2011-12-041-3/+2
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-031-1/+25
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-031-6/+7
* Make hitting players make a visual damage flash to the player texture and the...Perttu Ahola2011-12-021-6/+18
* Don't hide players in pitch black (like oerkkis)Perttu Ahola2011-12-021-6/+0
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-9/+43
* Players are more like objects + related stuffPerttu Ahola2011-12-011-0/+2
* Player-is-SAO WIPPerttu Ahola2011-12-011-51/+656
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-291-46/+143
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-291-247/+295
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-8/+33
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-291-0/+9
* Clean InventoryItem interface a bitPerttu Ahola2011-11-291-1/+1
* Replace direct irrlicht texture fetching in CAO content with TextureSourcePerttu Ahola2011-11-291-23/+21
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+1
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-47/+47
* Scripting WIPPerttu Ahola2011-11-291-1/+113
* Scripting WIPPerttu Ahola2011-11-291-1/+3
* Scripting WIPPerttu Ahola2011-11-291-1/+3
* Scripting WIPPerttu Ahola2011-11-291-63/+44
* Scripting WIPPerttu Ahola2011-11-291-11/+18
* Scripting WIPPerttu Ahola2011-11-291-0/+149
* Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola2011-10-181-0/+2
* Fix possible NULL pointer access in MobV2CAOPerttu Ahola2011-10-181-0/+2
* Fix items showing up as sticks when placed in worldPerttu Ahola2011-10-171-43/+29
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-161-22/+22
* Replace M_PI with PIPerttu Ahola2011-10-161-1/+1
* Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola2011-10-151-3/+15
* Improve mobv2Perttu Ahola2011-10-151-32/+68
* mobv2Perttu Ahola2011-10-151-1/+377
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-211-64/+4
* + firefliesNils Dagsson Moskopp2011-07-201-0/+157
* Attempt to fix a problem with the factory mappings of objects residing in dif...Perttu Ahola2011-07-161-0/+2
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-261-0/+753