| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Fix more things I forgot for attached players. Such players will now properly... | MirceaKitsune | 2012-11-25 | 1 | -1/+0 |
* | Update attachments at the ending of the addToScene function for parents. And ... | MirceaKitsune | 2012-11-25 | 1 | -55/+68 |
* | Send animations, bone overrides and attachments in entity initialization. Cli... | MirceaKitsune | 2012-11-25 | 1 | -98/+211 |
* | Enable client-side attachments, add detachment code | MirceaKitsune | 2012-11-25 | 1 | -51/+81 |
* | Fix some remaining issues with attachments, now they work. Tested with object... | MirceaKitsune | 2012-11-25 | 1 | -11/+158 |
* | Complete the attachment framework. | MirceaKitsune | 2012-11-25 | 1 | -51/+104 |
* | Framework for the attachment system, new object property which allows changin... | MirceaKitsune | 2012-11-25 | 1 | -0/+40 |
* | Get the new animation framework properly working | MirceaKitsune | 2012-11-25 | 1 | -22/+33 |
* | Joint positioning and rotation code, and fix a problem related to their lua API | MirceaKitsune | 2012-11-25 | 1 | -11/+31 |
* | Allow the LUA API to set animations to meshes as well as the animation speed.... | MirceaKitsune | 2012-11-25 | 1 | -4/+16 |
* | Get the mesh working through the memory cache properly. Most credit goes to c... | MirceaKitsune | 2012-11-25 | 1 | -2/+11 |
* | Add a subfolder for models and transfer models from server to client | MirceaKitsune | 2012-11-25 | 1 | -10/+20 |
* | Fix material properties and allow lighting. Models should now be affected by ... | MirceaKitsune | 2012-11-25 | 1 | -0/+5 |
* | Properly read the mesh from LUA. | MirceaKitsune | 2012-11-25 | 1 | -8/+12 |
* | 3D model support for players using Irrlicht. Also ready the basis for mesh su... | MirceaKitsune | 2012-11-25 | 1 | -2/+45 |
* | Fix wielditem entity drawtype brightness control | Perttu Ahola | 2012-09-09 | 1 | -10/+20 |
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 | 1 | -0/+1 |
* | Define M_PI on MSVC | Perttu Ahola | 2012-07-21 | 1 | -0/+1 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 | 1 | -5/+7 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 | 1 | -3/+5 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 | 1 | -4/+4 |
* | Fix fabs() brainfart | Perttu Ahola | 2012-04-07 | 1 | -2/+2 |
* | Fix MSVC ambiguous fabs() call errors | Perttu Ahola | 2012-04-07 | 1 | -2/+2 |
* | Fix visual='cube' size | Perttu Ahola | 2012-04-04 | 1 | -3/+3 |
* | Fix dropped nodeitem visuals | Perttu Ahola | 2012-04-04 | 1 | -2/+25 |
* | Implement dropped items as LuaEntities; leave the old ones as is for compatib... | Perttu Ahola | 2012-04-01 | 1 | -0/+5 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 | 1 | -0/+1 |
* | Fix object visuals flashing brightly or disappearing when switching them at n... | Perttu Ahola | 2012-03-30 | 1 | -7/+12 |
* | Fix walking sound of other players (and other objects) | Perttu Ahola | 2012-03-30 | 1 | -1/+2 |
* | ObjectProperties | Perttu Ahola | 2012-03-30 | 1 | -68/+39 |
* | Use GenericCAO in place of LuaEntityCAO and PlayerCAO | Perttu Ahola | 2012-03-29 | 1 | -859/+212 |
* | Add GenericCAO and player armor groups, but don't use them yet | Perttu Ahola | 2012-03-29 | 1 | -0/+488 |
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 | 1 | -1/+57 |
* | Lua API for playing sounds | Perttu Ahola | 2012-03-24 | 1 | -1/+19 |
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 | 1 | -5/+18 |
* | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola | 2012-03-10 | 1 | -3/+332 |
* | LuaEntity armor groups | Perttu Ahola | 2012-03-10 | 1 | -4/+24 |
* | Damage groups WIP | Perttu Ahola | 2012-03-10 | 1 | -1/+32 |
* | Entity damage system WIP; Remove C++ mobs | Perttu Ahola | 2012-03-10 | 1 | -1481/+28 |
* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 | 1 | -8/+27 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 | 1 | -47/+60 |
* | Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves | Kahrl | 2011-12-04 | 1 | -89/+27 |
* | Don't initialize ItemCAOs with stick.png | Perttu Ahola | 2011-12-04 | 1 | -3/+2 |
* | Show infotext for unknown items placed on ground | Perttu Ahola | 2011-12-03 | 1 | -1/+25 |
* | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl | 2011-12-03 | 1 | -6/+7 |
* | Make hitting players make a visual damage flash to the player texture and the... | Perttu Ahola | 2011-12-02 | 1 | -6/+18 |
* | Don't hide players in pitch black (like oerkkis) | Perttu Ahola | 2011-12-02 | 1 | -6/+0 |
* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 | 1 | -9/+43 |
* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 | 1 | -0/+2 |
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 | 1 | -51/+656 |