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* Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...Loïc Blot2017-06-191-3/+1
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-42/+41
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-1/+2
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-201-11/+0
* Revert custom player collision box and step height commitsparamat2017-05-091-6/+0
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-061-0/+6
* Revert a const ref on update textureLoic Blot2017-04-221-1/+3
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-191-1/+1
* Add Entity get_texture_mod() to Lua APIsapier2017-01-211-1/+3
* Fix another missing const reported by clang & @sfan5Loic Blot2017-01-141-1/+1
* Performance fix + SAO factorizationRogier2017-01-111-1/+1
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-4/+5
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-181-0/+4
* Fix crash on attaching player to entityFoghrye42016-10-191-0/+2
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-1/+1
* Fix a m_camera not used warning fix pointed by clangLoic Blot2016-05-221-2/+1
* Move object nametags to cameraRealBadAngel2016-02-181-1/+6
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-2/+2
* Show infotext with description for item entitiesRealBadAngel2016-01-181-0/+5
* Add option to give every object a nametagBlockMen2015-12-151-1/+0
* Fix issues with light of attached CAOsRealBadAngel2015-07-231-0/+2
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-221-0/+1
* Generic CAO cleanups and renames for clarificationest312015-06-201-1/+0
* Make attached objects visible in 3rd person viewest312015-06-201-0/+2
* Add get and set functions for the nametag colorTeTpaAka2015-05-151-0/+1
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-171-2/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+5
* Fix warnings reported by clangsfan52014-07-061-1/+0
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-231-0/+2
* Split declaration of GenericCAO from implementationsapier2014-05-171-0/+174
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Player-is-SAO WIPPerttu Ahola2011-12-011-393/+0
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-291-38/+15
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-1/+1
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-291-0/+2
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-21/+21
* Scripting WIPPerttu Ahola2011-11-291-8/+13
* Scripting WIPPerttu Ahola2011-11-291-3/+9
* Scripting WIPPerttu Ahola2011-11-291-2/+5
* Scripting WIPPerttu Ahola2011-11-291-0/+3
* Scripting WIPPerttu Ahola2011-11-291-0/+40
* Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola2011-10-151-0/+3
* Improve mobv2Perttu Ahola2011-10-151-6/+20
* mobv2Perttu Ahola2011-10-151-1/+74
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-301-1/+2
* + firefliesNils Dagsson Moskopp2011-07-201-0/+42
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-261-0/+248