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* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-12/+1
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-2/+1
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-1/+1
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-7/+6
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-1/+1
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-261-0/+2
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-0/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-101-0/+89