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path: root/src/content_mapblock.cpp (follow)
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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-1/+1
* Connect rails with connect_to_raillike and shorten the codesSmallJoker2015-03-211-107/+49
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-5/+5
* Improve group-based connection between raillike nodesBlockMen2015-03-051-25/+13
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Fix some rendering glitchesBlockMen2015-03-051-57/+59
* Fix NDT_GLASSLIKE normalsKahrl2015-01-311-5/+6
* Fix visual_scale for plantlike nodes (again)Vanessa Ezekowitz2014-12-191-2/+1
* Fix visual_scale for NDT_PLANTLIKE being set too smallCraig Robbins2014-12-181-8/+10
* Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky2014-11-201-7/+8
* Fix wallmounted mesh rotationsShadowNinja2014-11-191-2/+2
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-291-2/+34
* Fix broken plantlike drawtype.RealBadAngel2014-10-221-13/+13
* Recalculate normals for cached meshes.RealBadAngel2014-10-211-5/+7
* Various uninitialised variable fixesCraig Robbins2014-10-191-5/+5
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+12
* Add optional framed glasslike drawtypeBlockMen2014-10-021-0/+4
* Add firelike drawtypeTriBlade92014-09-211-0/+162
* Split settings into seperate source and header filesShadowNinja2014-09-211-3/+4
* Bugfix: don't highlight air nodes.RealBadAngel2014-09-181-34/+36
* Node highlighting.RealBadAngel2014-09-171-8/+55
* Pass light sources in blue channel of vertex color instead of decoded light f...RealBadAngel2014-08-211-13/+12
* Dont display interior of glasslike_framed node when its not defined.RealBadAngel2014-07-241-1/+1
* Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel2014-07-241-2/+2
* Add rotation for plantlike drawtype.RealBadAngel2014-07-221-2/+2
* Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel2014-07-201-2/+2
* Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel2014-07-171-2/+2
* Fix texture hack in fences.RealBadAngel2014-07-171-9/+4
* Fix flipped textures for drawtype "glasslike"sapier2014-07-161-4/+4
* Glasslike_framed drawtype rework.RealBadAngel2014-06-291-50/+158
* Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier2014-04-061-12/+12
* Fix liquid_rangePilzAdam2013-11-021-2/+6
* Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl...Sokomine2013-10-141-14/+16
* Diagonal liquid animationKahrl2013-08-171-32/+20
* Add liquid_range to nodedefPilzAdam2013-07-201-3/+6
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-110/+60
* Make raillike nodes connect to any other raillike nodes if both are in the gr...Jeija2013-05-221-14/+62
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-241-2/+127
* 6d facedirRealBadAngel2013-03-231-19/+95
* Fix new_style_waterPilzAdam2013-03-171-8/+135
* Liquid fine tuningproller2013-03-141-1/+1
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-6/+6
* Merge pull request #482 from proller/liquidkwolekr2013-02-251-2/+2
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| * new adjustable finite liquidproller2013-02-241-2/+2
* | Update Copyright YearsSfan52013-02-241-1/+1
* | Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Disable backface culling for drawtype plantlike and only draw 2 faces instead...Jürgen Doser2013-02-101-11/+1
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-021-10/+11
* Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola2012-11-261-1/+0