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* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-021-10/+11
* Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola2012-11-261-1/+0
* Fix flowing liquid animation direction calculationPerttu Ahola2012-11-021-8/+8
* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...Perttu Ahola2012-07-211-43/+11
* Facedir rotation of nodebox texturesPerttu Ahola2012-07-211-0/+42
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-0/+47
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-0/+3
* Node texture animationPerttu Ahola2012-06-161-1/+49
* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-051-0/+1
* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL...darkrose2012-06-051-70/+56
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-081-1/+9
* Improve the look of fencesPerttu Ahola2012-03-291-24/+28
* "or" -> "||" in content_mapblock.cppPerttu Ahola2012-03-181-1/+1
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-200/+123
* Improve raillike drawtypeJeija2012-03-101-22/+91
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-10/+10
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-154/+130
* Fix mirrored sign texturePerttu Ahola2011-12-281-6/+6
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-291-2/+2
* Improve glassPerttu Ahola2011-11-291-49/+33
* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-291-4/+6
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-607/+283
* Clean morePerttu Ahola2011-11-291-0/+4
* Prepare more for node definition serializationPerttu Ahola2011-11-291-10/+15
* Better node texture generationPerttu Ahola2011-11-291-2/+2
* GameDef compilesPerttu Ahola2011-11-291-37/+41
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-21/+21
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-081-4/+13
* Fix flowing liquid spacing; water and lava next to each other will glitch a b...Perttu Ahola2011-11-031-2/+2
* set backface culling off again for torches, ladders, rails and signsPerttu Ahola2011-10-181-4/+4
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-181-113/+112
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-4/+5
* Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-231-0/+61
* Removed Spacessfan52011-09-111-1/+1
* Added Apple Treessfan52011-09-111-1/+61
* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-231-12/+16
* Fixed water mesh generation acting weird next to sandPerttu Ahola2011-08-221-2/+2
* Fixed liquid mesh generationPerttu Ahola2011-08-151-9/+23
* lava!Perttu Ahola2011-08-151-74/+78
* Fixed a few problems in the ladder update, and changed the speed to account f...Mark Holmquist2011-08-011-2/+2
* Added ladders--they don't have any use yet, thoughMark Holmquist2011-08-011-0/+47
* merged jungle and bluish shadowsPerttu Ahola2011-07-231-9/+72
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| * Made dark places tint slightly in bluePerttu Ahola2011-07-231-10/+11
| * Jungle biome/whatever thingPerttu Ahola2011-07-231-0/+62
* | merged the content type extension and deltaPerttu Ahola2011-07-231-5/+159
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| * * refactored liquid transformation code (has some flaws)Felix Krause2011-07-181-1/+1
| * Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-141-1/+1
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| * | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...Sebastian Rühl2011-06-261-7/+160