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Server-optimized Minetest 5.6.0
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content_mapblock.cpp
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Author
Age
Files
Lines
*
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-19
1
-34
/
+34
*
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-08-17
1
-48
/
+74
*
Mesh generation: Fix performance regression caused by 'plantlike_rooted' PR
number Zero
2017-07-17
1
-4
/
+10
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
1
-53
/
+76
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
1
-2
/
+2
*
Plantlike meshoptions: Fix inverted random vertical offset
number Zero
2017-06-11
1
-1
/
+1
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
1
-2
/
+1
*
Cleanup in content_mapblock (#5746)
numberZero
2017-05-20
1
-54
/
+32
*
Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
Loïc Blot
2017-04-29
1
-6
/
+6
*
Fix after soft node overlays
Dániel Juhász
2017-04-21
1
-2
/
+2
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
1
-27
/
+34
*
Signlike, glasslike drawtypes: Fix inverted textures
number Zero
2017-04-01
1
-28
/
+28
*
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
paramat
2017-03-30
1
-2
/
+5
*
Add CPP11 header to define nullptr & constexpr (#5471)
Loïc Blot
2017-03-29
1
-2
/
+3
*
Content_mapblock.cpp: Refactor
number Zero
2017-03-20
1
-1935
/
+1097
*
Plantlike: Fix visual_scale being applied squared
paramat
2017-02-10
1
-2
/
+0
*
Revert "Plantlike: Fix visual_scale being applied squared (#5115)"
Craig Robbins
2017-02-10
1
-0
/
+2
*
Plantlike: Fix visual_scale being applied squared (#5115)
Paramat
2017-01-28
1
-2
/
+0
*
Add smooth lighting for all nodes
number Zero
2017-01-24
1
-128
/
+390
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
1
-113
/
+213
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
1
-3
/
+3
*
Mapblock_mesh_generate_special: Improve performance
paramat
2016-10-04
1
-15
/
+36
*
Plantlike meshoptions: fix degrotate. (#4512)
Auke Kok
2016-09-12
1
-1
/
+1
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
1
-11
/
+141
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
1
-1
/
+1
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
1
-1
/
+40
*
Remove new_style_water
RealBadAngel
2016-02-26
1
-27
/
+16
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
1
-51
/
+0
*
Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-10-04
1
-51
/
+51
*
Firelike drawtype: Improve code
paramat
2015-09-14
1
-92
/
+60
*
Change i++ to ++i
David Jones
2015-08-25
1
-2
/
+2
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
1
-1
/
+0
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
1
-1
/
+1
*
Connect rails with connect_to_raillike and shorten the codes
SmallJoker
2015-03-21
1
-107
/
+49
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
1
-5
/
+5
*
Improve group-based connection between raillike nodes
BlockMen
2015-03-05
1
-25
/
+13
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
1
-1
/
+1
*
Fix some rendering glitches
BlockMen
2015-03-05
1
-57
/
+59
*
Fix NDT_GLASSLIKE normals
Kahrl
2015-01-31
1
-5
/
+6
*
Fix visual_scale for plantlike nodes (again)
Vanessa Ezekowitz
2014-12-19
1
-2
/
+1
*
Fix visual_scale for NDT_PLANTLIKE being set too small
Craig Robbins
2014-12-18
1
-8
/
+10
*
Fix raillike bug (currently manifests itself on Android), and minor improveme...
Kodexky
2014-11-20
1
-7
/
+8
*
Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
1
-2
/
+2
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
1
-2
/
+34
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-22
1
-13
/
+13
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
1
-5
/
+7
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
1
-5
/
+5
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
1
-0
/
+12
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
1
-0
/
+4
*
Add firelike drawtype
TriBlade9
2014-09-21
1
-0
/
+162
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