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Server-optimized Minetest 5.6.0
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path:
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src
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content_mapblock.cpp
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Author
Age
Files
Lines
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
1
-1
/
+1
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
1
-1
/
+40
*
Remove new_style_water
RealBadAngel
2016-02-26
1
-27
/
+16
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
1
-51
/
+0
*
Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-10-04
1
-51
/
+51
*
Firelike drawtype: Improve code
paramat
2015-09-14
1
-92
/
+60
*
Change i++ to ++i
David Jones
2015-08-25
1
-2
/
+2
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
1
-1
/
+0
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
1
-1
/
+1
*
Connect rails with connect_to_raillike and shorten the codes
SmallJoker
2015-03-21
1
-107
/
+49
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
1
-5
/
+5
*
Improve group-based connection between raillike nodes
BlockMen
2015-03-05
1
-25
/
+13
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
1
-1
/
+1
*
Fix some rendering glitches
BlockMen
2015-03-05
1
-57
/
+59
*
Fix NDT_GLASSLIKE normals
Kahrl
2015-01-31
1
-5
/
+6
*
Fix visual_scale for plantlike nodes (again)
Vanessa Ezekowitz
2014-12-19
1
-2
/
+1
*
Fix visual_scale for NDT_PLANTLIKE being set too small
Craig Robbins
2014-12-18
1
-8
/
+10
*
Fix raillike bug (currently manifests itself on Android), and minor improveme...
Kodexky
2014-11-20
1
-7
/
+8
*
Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
1
-2
/
+2
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
1
-2
/
+34
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-22
1
-13
/
+13
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
1
-5
/
+7
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
1
-5
/
+5
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
1
-0
/
+12
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
1
-0
/
+4
*
Add firelike drawtype
TriBlade9
2014-09-21
1
-0
/
+162
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
1
-3
/
+4
*
Bugfix: don't highlight air nodes.
RealBadAngel
2014-09-18
1
-34
/
+36
*
Node highlighting.
RealBadAngel
2014-09-17
1
-8
/
+55
*
Pass light sources in blue channel of vertex color instead of decoded light f...
RealBadAngel
2014-08-21
1
-13
/
+12
*
Dont display interior of glasslike_framed node when its not defined.
RealBadAngel
2014-07-24
1
-1
/
+1
*
Allow full circle rotation with 2degs step for plantlike drawtype.
RealBadAngel
2014-07-24
1
-2
/
+2
*
Add rotation for plantlike drawtype.
RealBadAngel
2014-07-22
1
-2
/
+2
*
Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
RealBadAngel
2014-07-20
1
-2
/
+2
*
Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
RealBadAngel
2014-07-17
1
-2
/
+2
*
Fix texture hack in fences.
RealBadAngel
2014-07-17
1
-9
/
+4
*
Fix flipped textures for drawtype "glasslike"
sapier
2014-07-16
1
-4
/
+4
*
Glasslike_framed drawtype rework.
RealBadAngel
2014-06-29
1
-50
/
+158
*
Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-04-06
1
-12
/
+12
*
Fix liquid_range
PilzAdam
2013-11-02
1
-2
/
+6
*
Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl...
Sokomine
2013-10-14
1
-14
/
+16
*
Diagonal liquid animation
Kahrl
2013-08-17
1
-32
/
+20
*
Add liquid_range to nodedef
PilzAdam
2013-07-20
1
-3
/
+6
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
1
-110
/
+60
*
Make raillike nodes connect to any other raillike nodes if both are in the gr...
Jeija
2013-05-22
1
-14
/
+62
*
Add new drawtype GLASSLIKE_FRAMED
RealBadAngel
2013-04-24
1
-2
/
+127
*
6d facedir
RealBadAngel
2013-03-23
1
-19
/
+95
*
Fix new_style_water
PilzAdam
2013-03-17
1
-8
/
+135
*
Liquid fine tuning
proller
2013-03-14
1
-1
/
+1
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
1
-6
/
+6
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