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* Mesh generation: Fix performance regression caused by 'plantlike_rooted' PRnumber Zero2017-07-171-4/+10
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-111-53/+76
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-2/+2
* Plantlike meshoptions: Fix inverted random vertical offsetnumber Zero2017-06-111-1/+1
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-2/+1
* Cleanup in content_mapblock (#5746)numberZero2017-05-201-54/+32
* Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot2017-04-291-6/+6
* Fix after soft node overlaysDániel Juhász2017-04-211-2/+2
* Soft node overlay (#5186)Dániel Juhász2017-04-211-27/+34
* Signlike, glasslike drawtypes: Fix inverted texturesnumber Zero2017-04-011-28/+28
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-301-2/+5
* Add CPP11 header to define nullptr & constexpr (#5471)Loïc Blot2017-03-291-2/+3
* Content_mapblock.cpp: Refactornumber Zero2017-03-201-1935/+1097
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-101-2/+0
* Revert "Plantlike: Fix visual_scale being applied squared (#5115)"Craig Robbins2017-02-101-0/+2
* Plantlike: Fix visual_scale being applied squared (#5115)Paramat2017-01-281-2/+0
* Add smooth lighting for all nodesnumber Zero2017-01-241-128/+390
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-113/+213
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-3/+3
* Mapblock_mesh_generate_special: Improve performanceparamat2016-10-041-15/+36
* Plantlike meshoptions: fix degrotate. (#4512)Auke Kok2016-09-121-1/+1
* Make plantlike drawtype more funAuke Kok2016-08-261-11/+141
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-121-1/+1
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-1/+40
* Remove new_style_waterRealBadAngel2016-02-261-27/+16
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-51/+0
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-041-51/+51
* Firelike drawtype: Improve codeparamat2015-09-141-92/+60
* Change i++ to ++iDavid Jones2015-08-251-2/+2
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-1/+1
* Connect rails with connect_to_raillike and shorten the codesSmallJoker2015-03-211-107/+49
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-5/+5
* Improve group-based connection between raillike nodesBlockMen2015-03-051-25/+13
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Fix some rendering glitchesBlockMen2015-03-051-57/+59
* Fix NDT_GLASSLIKE normalsKahrl2015-01-311-5/+6
* Fix visual_scale for plantlike nodes (again)Vanessa Ezekowitz2014-12-191-2/+1
* Fix visual_scale for NDT_PLANTLIKE being set too smallCraig Robbins2014-12-181-8/+10
* Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky2014-11-201-7/+8
* Fix wallmounted mesh rotationsShadowNinja2014-11-191-2/+2
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-291-2/+34
* Fix broken plantlike drawtype.RealBadAngel2014-10-221-13/+13
* Recalculate normals for cached meshes.RealBadAngel2014-10-211-5/+7
* Various uninitialised variable fixesCraig Robbins2014-10-191-5/+5
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+12
* Add optional framed glasslike drawtypeBlockMen2014-10-021-0/+4
* Add firelike drawtypeTriBlade92014-09-211-0/+162
* Split settings into seperate source and header filesShadowNinja2014-09-211-3/+4
* Bugfix: don't highlight air nodes.RealBadAngel2014-09-181-34/+36