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* Content_mapblock.cpp: Refactornumber Zero2017-03-201-1935/+1097
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-101-2/+0
* Revert "Plantlike: Fix visual_scale being applied squared (#5115)"Craig Robbins2017-02-101-0/+2
* Plantlike: Fix visual_scale being applied squared (#5115)Paramat2017-01-281-2/+0
* Add smooth lighting for all nodesnumber Zero2017-01-241-128/+390
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-113/+213
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-3/+3
* Mapblock_mesh_generate_special: Improve performanceparamat2016-10-041-15/+36
* Plantlike meshoptions: fix degrotate. (#4512)Auke Kok2016-09-121-1/+1
* Make plantlike drawtype more funAuke Kok2016-08-261-11/+141
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-121-1/+1
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-1/+40
* Remove new_style_waterRealBadAngel2016-02-261-27/+16
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-51/+0
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-041-51/+51
* Firelike drawtype: Improve codeparamat2015-09-141-92/+60
* Change i++ to ++iDavid Jones2015-08-251-2/+2
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-1/+1
* Connect rails with connect_to_raillike and shorten the codesSmallJoker2015-03-211-107/+49
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-5/+5
* Improve group-based connection between raillike nodesBlockMen2015-03-051-25/+13
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Fix some rendering glitchesBlockMen2015-03-051-57/+59
* Fix NDT_GLASSLIKE normalsKahrl2015-01-311-5/+6
* Fix visual_scale for plantlike nodes (again)Vanessa Ezekowitz2014-12-191-2/+1
* Fix visual_scale for NDT_PLANTLIKE being set too smallCraig Robbins2014-12-181-8/+10
* Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky2014-11-201-7/+8
* Fix wallmounted mesh rotationsShadowNinja2014-11-191-2/+2
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-291-2/+34
* Fix broken plantlike drawtype.RealBadAngel2014-10-221-13/+13
* Recalculate normals for cached meshes.RealBadAngel2014-10-211-5/+7
* Various uninitialised variable fixesCraig Robbins2014-10-191-5/+5
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+12
* Add optional framed glasslike drawtypeBlockMen2014-10-021-0/+4
* Add firelike drawtypeTriBlade92014-09-211-0/+162
* Split settings into seperate source and header filesShadowNinja2014-09-211-3/+4
* Bugfix: don't highlight air nodes.RealBadAngel2014-09-181-34/+36
* Node highlighting.RealBadAngel2014-09-171-8/+55
* Pass light sources in blue channel of vertex color instead of decoded light f...RealBadAngel2014-08-211-13/+12
* Dont display interior of glasslike_framed node when its not defined.RealBadAngel2014-07-241-1/+1
* Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel2014-07-241-2/+2
* Add rotation for plantlike drawtype.RealBadAngel2014-07-221-2/+2
* Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel2014-07-201-2/+2
* Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel2014-07-171-2/+2
* Fix texture hack in fences.RealBadAngel2014-07-171-9/+4
* Fix flipped textures for drawtype "glasslike"sapier2014-07-161-4/+4
* Glasslike_framed drawtype rework.RealBadAngel2014-06-291-50/+158
* Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier2014-04-061-12/+12
* Fix liquid_rangePilzAdam2013-11-021-2/+6