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* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-178/+0
* Fix node-nodebox lighting difference in direct sunlight (#7061)Vitaliy2018-03-171-11/+26
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-1/+1
* Fix liquid bottoms not being renderednumber Zero2018-01-301-0/+2
* Fix dark liquids (#6621)Vitaliy2017-11-181-5/+17
* Fix item and wield meshes (#6596)Vitaliy2017-11-141-0/+1
* Real global textures (#6105)Vitaliy2017-10-151-0/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-1/+1
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-111-4/+9
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-1/+0
* Cleanup in content_mapblock (#5746)numberZero2017-05-201-6/+5
* Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot2017-04-291-1/+1
* Soft node overlay (#5186)Dániel Juhász2017-04-211-2/+2
* Content_mapblock.cpp: Refactornumber Zero2017-03-201-3/+121
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-6/+3
* GameDef compilesPerttu Ahola2011-11-291-2/+2
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-1/+2
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-171-0/+31