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* Cleanup in content_mapblock (#5746)numberZero2017-05-201-6/+5
| | | NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
* Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot2017-04-291-1/+1
| | | | | | | | | | | | | | | * Optimize updateFastFaceRow processing by removing some TileSpec copy It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5% getTileInfo also reduced from 27% to 23% * makeFastFace should use a const ref too this trigger a const pointer need in the underlying function Also fix some code style and prevent calculating 4 times the same position at a point * Reduce a comparison cost for lights in updateFastFaceRow
* Soft node overlay (#5186)Dániel Juhász2017-04-211-2/+2
| | | | This commit adds node overlays, which are tiles that are drawn on top of other tiles.
* Content_mapblock.cpp: Refactornumber Zero2017-03-201-3/+121
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-151-6/+3
| | | | light, removed footprints
* GameDef compilesPerttu Ahola2011-11-291-2/+2
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-1/+2
| | | | node/tool/item/whatever types
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-171-0/+31
content_mapblock.{h,cpp}