Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Cleanup in content_mapblock (#5746) | numberZero | 2017-05-20 | 1 | -6/+5 |
| | | | NDT_LIQUID is being drawn by MapBlockMesh since a long time ago... | ||||
* | Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678) | Loïc Blot | 2017-04-29 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | * Optimize updateFastFaceRow processing by removing some TileSpec copy It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5% getTileInfo also reduced from 27% to 23% * makeFastFace should use a const ref too this trigger a const pointer need in the underlying function Also fix some code style and prevent calculating 4 times the same position at a point * Reduce a comparison cost for lights in updateFastFaceRow | ||||
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 | 1 | -2/+2 |
| | | | | This commit adds node overlays, which are tiles that are drawn on top of other tiles. | ||||
* | Content_mapblock.cpp: Refactor | number Zero | 2017-03-20 | 1 | -3/+121 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 | 1 | -1/+1 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | 1 | -1/+1 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | 1 | -4/+4 |
| | | | | GPLv2/later, by agreement of major contributors | ||||
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 | 1 | -6/+3 |
| | | | | light, removed footprints | ||||
* | GameDef compiles | Perttu Ahola | 2011-11-29 | 1 | -2/+2 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 | 1 | -1/+2 |
| | | | | node/tool/item/whatever types | ||||
* | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵ | Perttu Ahola | 2011-06-17 | 1 | -0/+31 |
content_mapblock.{h,cpp} |