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* Make fence post selection box smaller and create code to allow node placement...Perttu Ahola2011-11-291-0/+3
* Tune gravel and picksPerttu Ahola2011-11-291-1/+1
* GameDef compilesPerttu Ahola2011-11-291-57/+56
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-113/+113
* Tune the tool speed thingPerttu Ahola2011-11-291-4/+4
* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-291-96/+94
* Generalize selection boxesPerttu Ahola2011-11-291-0/+10
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+11
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-081-3/+17
* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-031-5/+11
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-181-0/+14
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-181-0/+1
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-5/+16
* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-261-0/+14
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| * Fixed merge issues with saplings, ready to pull now!Mark Holmquist2011-09-231-1/+1
| * Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-231-0/+14
* | Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-261-0/+8
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| * | Wielded tool updates, leaves and glass work nowKahrl2011-09-191-0/+4
| * | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-071-0/+4
* | | added locking chests - clean patchdarkrose2011-09-221-0/+14
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* | Removed Spacessfan52011-09-111-1/+1
* | Added Apple Treessfan52011-09-111-1/+13
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* Add note about trans_table_19.Perttu Ahola2011-09-071-0/+5
* Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisti...Perttu Ahola2011-09-061-1/+1
* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-231-0/+2
* Viscous fluidsGiuseppe Bilotta2011-08-161-0/+7
* Non-vertex-alpha texture material for lavaPerttu Ahola2011-08-151-2/+2
* Added #define WATER_ALPHA in content_mapnode.cppPerttu Ahola2011-08-151-3/+5
* tuned lava/universal damage codePerttu Ahola2011-08-151-0/+2
* lava!Perttu Ahola2011-08-151-1/+108
* * less clumsy ladder texture, based on railsNils Dagsson Moskopp2011-08-011-1/+1
* Ladders implemented!Mark Holmquist2011-08-011-0/+1
* Added ladders--they don't have any use yet, thoughMark Holmquist2011-08-011-0/+13
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-311-31/+31
* Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-301-1/+18
* Fixed issue #15: Glass blocks a lot of lightPerttu Ahola2011-07-231-0/+1
* merged jungle and bluish shadowsPerttu Ahola2011-07-231-1/+23
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| * Jungle biome/whatever thingPerttu Ahola2011-07-231-1/+23
* | merged the content type extension and deltaPerttu Ahola2011-07-231-0/+81
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| * Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-141-1/+0
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| * | * possibly improved water flow, by flyx86Nils Dagsson Moskopp2011-07-141-0/+2
| * | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...Sebastian Rühl2011-06-261-0/+73
* | | extended content-type rangePerttu Ahola2011-07-231-1/+54
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* | initial steps in doing content type extensionPerttu Ahola2011-07-021-1/+0
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* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-251-3/+29
* Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-181-1/+1
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-171-0/+351