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* (se)SerializeString: Include max length in the nameSmallJoker2020-10-011-9/+9
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-9/+0
* Make node timers more efficientEkdohibs2016-06-111-1/+1
* Rename macros with two leading underscoresShadowNinja2015-10-141-3/+3
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-1/+1
* Various style cleanups + unused code removalest312015-09-191-4/+4
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-0/+3
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Implement formspecdarkrose2012-07-221-4/+4
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+3
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Fix loading of old signsPerttu Ahola2012-06-041-2/+2
* Fix loading of legacy chestsPerttu Ahola2012-06-031-8/+7
* Implement sign using form field protocolPerttu Ahola2012-06-031-1/+3
* Convert legacy chest inventory list "0" to "main"Perttu Ahola2012-06-031-2/+20
* Strip unneeded variables from NodeMetadatadarkrose2012-06-031-8/+8
* WIP node metadata, node timersKahrl2012-06-031-777/+111
* Fix server hang when stepping a furnace with a huge dtimeKahrl2012-02-021-8/+15
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-108/+179
* Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them no...Perttu Ahola2011-12-011-0/+3
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-291-1/+331
* Mode node definition loading from Lua (still not finished), fix metadata crea...Perttu Ahola2011-11-291-4/+23
* Add names to NodeMetadataPerttu Ahola2011-11-291-4/+4
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-291-5/+9
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-291-77/+4
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+1
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-27/+31
* Switch more stuff to use the logging thing and fix segfault on player leave f...Perttu Ahola2011-10-161-6/+7
* added locking chests - clean patchdarkrose2011-09-221-0/+64
* Furnace was crashing stuff againJacobF2011-09-021-1/+6
* * Furnace would say it was overloaded when it had a non-cookable sourceJacobF2011-09-011-6/+6
* If there was no source item in a furnace it would cause a segmentation fault.JacobF2011-08-301-1/+1
* Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'Perttu Ahola2011-08-301-0/+18
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| * Don't remove furnace if something is inside it.JacobF2011-08-241-0/+18
* | Merged 2 branches because they relied on each other.JacobF2011-08-251-8/+26
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* Some inventory const-ificationGiuseppe Bilotta2011-08-111-4/+4
* made more things burnable in furnacePerttu Ahola2011-07-301-0/+49
* fixed wrong furnace menu layoutPerttu Ahola2011-06-181-1/+1
* moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-181-0/+16
* Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-181-0/+305