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* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-5/+1
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-2/+0
* Various style cleanups + unused code removalest312015-09-191-2/+2
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-2/+5
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* WIP node metadata, node timersKahrl2012-06-031-0/+11
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-291-103/+0
* Mode node definition loading from Lua (still not finished), fix metadata crea...Perttu Ahola2011-11-291-0/+4
* Add names to NodeMetadataPerttu Ahola2011-11-291-0/+8
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-12/+12
* Generic NodeMetadata text inputPerttu Ahola2011-11-291-2/+3
* remove content_* things from map.cppdarkrose2011-09-231-2/+2
* added locking chests - clean patchdarkrose2011-09-221-0/+23
* Don't remove furnace if something is inside it.JacobF2011-08-241-0/+1
* moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-181-1/+2
* Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-181-0/+91