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path: root/src/content_sao.cpp (follow)
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* Expose getPointedThing to LuaDániel Juhász2017-07-071-0/+26
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-46/+3
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-9/+9
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-031-0/+14
* Revert custom player collision box and step height commitsparamat2017-05-091-5/+2
* Player properties: Set correct default collisionboxparamat2017-05-071-1/+1
* Make the player collisionbox settableTeTpaAka2017-05-061-1/+4
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-061-1/+2
* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* Player data to Database (#5475)Loïc Blot2017-04-231-3/+4
* Sneak glitch: Set default to falseparamat2017-04-221-1/+1
* Sneak: Add option for old move codeparamat2017-04-171-2/+4
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-151-0/+24
* Fix problems when overriding the hand:Ekdohibs2017-04-061-8/+10
* Fix multiple death messages (#5305)presstabstart2017-04-061-2/+2
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-191-97/+69
* [CSM] Client side moddingLoic Blot2017-03-131-1/+1
* Do not increase breath if at full breath.Auke Kok2017-03-111-1/+1
* Fix anticheat resetting client position after the client is teleportedEkdohibs2017-02-011-4/+15
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-281-14/+18
* Implement player attribute backend (#4155)Loïc Blot2017-01-271-0/+1
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-10/+0
* Add Entity get_texture_mod() to Lua APIsapier2017-01-211-1/+11
* Detach the player from entities on death. (#5077)red-0012017-01-211-0/+10
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-201-1/+0
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-191-0/+1
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-131-5/+4
* Cleanup content_sao by factorizing similar code partsRogier2017-01-131-217/+107
* Performance fix + SAO factorizationRogier2017-01-111-46/+39
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-10/+10
* Breath cheat fix: server sideLoic Blot2017-01-011-4/+35
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-0/+18
* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-0/+36
* Fix mob deserialization errors in the client (#4743)Rogier-52016-11-101-16/+32
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-051-9/+11
* Fix overloading problems mentioned by clangLoic Blot2016-10-301-14/+14
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-75/+80
* Attached particle spawnersraymoo2016-10-131-1/+9
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-3/+3
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-081-4/+16
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-4/+3
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-061-10/+18
* Anticheat: Use the physics_override modifiers aswellSmallJoker2016-09-091-44/+44
* Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)Rogier-52016-08-111-0/+2
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-2/+2
* Don't pass non-const references to collision methodsest312016-01-291-1/+1
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-191-2/+14
* Add option to give every object a nametagBlockMen2015-12-151-23/+1
* Rename macros with two leading underscoresShadowNinja2015-10-141-1/+1
* Save and remove player by pointerLoic Blot2015-09-231-2/+2