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* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-5/+28
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-291-1/+23
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+1
* GameDef compilesPerttu Ahola2011-11-291-8/+12
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-7/+13
* Handle undefined objects betterPerttu Ahola2011-11-291-4/+5
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-17/+53
* Scripting WIPPerttu Ahola2011-11-291-0/+5
* Scripting WIPPerttu Ahola2011-11-291-9/+16
* Scripting WIPPerttu Ahola2011-11-291-5/+13
* Scripting WIPPerttu Ahola2011-11-291-2/+12
* Scripting WIPPerttu Ahola2011-11-291-1/+44
* Scripting WIPPerttu Ahola2011-11-291-3/+8
* Scripting WIPPerttu Ahola2011-11-291-1/+8
* Scripting WIPPerttu Ahola2011-11-291-0/+13
* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-291-4/+3
* random scripting work-in-progressPerttu Ahola2011-11-291-2/+15
* Scripting WIPPerttu Ahola2011-11-291-31/+123
* Remove very floody log message of MobV2SAOPerttu Ahola2011-10-171-2/+0
* Fix punching of oerkkisPerttu Ahola2011-10-171-2/+16
* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-161-0/+11
* Make dungeon masters not shoot the walls with no reasonPerttu Ahola2011-10-161-16/+22
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-161-23/+26
* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...Perttu Ahola2011-10-161-0/+6
* Replace M_PI with PIPerttu Ahola2011-10-161-3/+3
* Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola2011-10-151-13/+52
* Improve mobv2Perttu Ahola2011-10-151-21/+71
* mobv2Perttu Ahola2011-10-151-18/+495
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-061-0/+5
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-301-0/+12
* Made rats cookable and made them spawn near treesPerttu Ahola2011-07-301-1/+1
* * different collision box for fireflies so they now hover above the groundNils Dagsson Moskopp2011-07-211-1/+1
* + firefliesNils Dagsson Moskopp2011-07-201-0/+175
* Attempt to fix a problem with the factory mappings of objects residing in dif...Perttu Ahola2011-07-161-0/+2
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-261-0/+694