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path: root/src/content_sao.cpp (follow)
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* Fix anticheat resetting client position after the client is teleportedEkdohibs2017-02-011-4/+15
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-281-14/+18
* Implement player attribute backend (#4155)Loïc Blot2017-01-271-0/+1
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-10/+0
* Add Entity get_texture_mod() to Lua APIsapier2017-01-211-1/+11
* Detach the player from entities on death. (#5077)red-0012017-01-211-0/+10
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-201-1/+0
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-191-0/+1
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-131-5/+4
* Cleanup content_sao by factorizing similar code partsRogier2017-01-131-217/+107
* Performance fix + SAO factorizationRogier2017-01-111-46/+39
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-10/+10
* Breath cheat fix: server sideLoic Blot2017-01-011-4/+35
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-0/+18
* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-0/+36
* Fix mob deserialization errors in the client (#4743)Rogier-52016-11-101-16/+32
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-051-9/+11
* Fix overloading problems mentioned by clangLoic Blot2016-10-301-14/+14
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-75/+80
* Attached particle spawnersraymoo2016-10-131-1/+9
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-3/+3
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-081-4/+16
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-4/+3
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-061-10/+18
* Anticheat: Use the physics_override modifiers aswellSmallJoker2016-09-091-44/+44
* Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)Rogier-52016-08-111-0/+2
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-2/+2
* Don't pass non-const references to collision methodsest312016-01-291-1/+1
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-191-2/+14
* Add option to give every object a nametagBlockMen2015-12-151-23/+1
* Rename macros with two leading underscoresShadowNinja2015-10-141-1/+1
* Save and remove player by pointerLoic Blot2015-09-231-2/+2
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-211-1/+0
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-181-0/+30
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-221-8/+18
* Ignore punches with no damage in the actionstreamSmallJoker2015-06-151-23/+18
* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-131-0/+6
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+54
* Spare some string copiesest312015-05-271-4/+4
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-151-2/+2
* Add minetest.register_on_punchplayerBrandon2015-05-151-9/+30
* Add get and set functions for the nametag colorTeTpaAka2015-05-151-1/+23
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Reset the old HP method on PlayerSAO::setHPLoic Blot2015-03-191-0/+4
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-3/+3
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-051-18/+18
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-11/+6
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-6/+0
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-031-11/+2
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-031-1/+0