| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Reset the old HP method on PlayerSAO::setHP | Loic Blot | 2015-03-19 | 1 | -0/+4 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 | 1 | -3/+3 |
* | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 2015-03-05 | 1 | -18/+18 |
* | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 | 1 | -11/+6 |
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 | 1 | -6/+0 |
* | Remove unused m_wielded_item_not_sent | Loic Blot | 2015-03-03 | 1 | -11/+2 |
* | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 2015-03-03 | 1 | -1/+0 |
* | Send Player HP when setHP (or a setHP caller) is called instead of looping an... | Loic Blot | 2015-03-03 | 1 | -15/+5 |
* | SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje... | Loic Blot | 2015-02-17 | 1 | -246/+1 |
* | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr | 2015-01-18 | 1 | -20/+16 |
* | Replace setting unlimited_player_transfer_distance with player_transfer_distance | SmallJoker | 2014-11-08 | 1 | -5/+0 |
* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 | 1 | -2/+3 |
* | Only keep players loaded while they're connected | ShadowNinja | 2014-06-23 | 1 | -0/+2 |
* | Pass arguments by reference | Selat | 2014-03-12 | 1 | -2/+2 |
* | Add sneak and sneak_glitch to set_physics_override() | PilzAdam | 2013-12-03 | 1 | -2/+8 |
* | Add offset to automatic_face_movement_dir | PilzAdam | 2013-09-10 | 1 | -2/+3 |
* | Send player damage to all clients and apply [brighten | PilzAdam | 2013-08-17 | 1 | -17/+13 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 | 1 | -9/+13 |
* | Add support for entities to automatic face movement direction | sapier | 2013-08-13 | 1 | -0/+5 |
* | Fix various memory access problems detected by valgrind | Kahrl | 2013-08-07 | 1 | -0/+3 |
* | Allow mods to listen to cheat detections using minetest.register_on_cheat() | Perttu Ahola | 2013-08-04 | 1 | -1/+4 |
* | Fix anticheat | Perttu Ahola | 2013-08-03 | 1 | -62/+67 |
* | Add support for setting stepheight for entities | sapier | 2013-07-30 | 1 | -2/+2 |
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 | 1 | -1/+21 |
* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 | 1 | -0/+11 |
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 | 1 | -15/+9 |
* | Allow nil as puncher e.g. to do damage by tnt | sapier | 2013-05-20 | 1 | -2/+13 |
* | Move player collisionbox to player class | sapier | 2013-04-25 | 1 | -2/+7 |
* | fix objects colliding with its own collision boxes | sapier | 2013-04-09 | 1 | -1/+1 |
* | Allow modifying movement speed, jump height and gravity per-player via the Lu... | MirceaKitsune | 2013-04-05 | 1 | -2/+15 |
* | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 | 1 | -4/+2 |
* | Closed add object <-> object collision handling | sapier | 2013-03-28 | 1 | -4/+34 |
* | lua methods set_look_pitch and set_look_yaw | RealBadAngel | 2013-03-17 | 1 | -0/+14 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 | 1 | -1/+1 |
* | Update Copyright Years | Sfan5 | 2013-02-24 | 1 | -1/+1 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | 1 | -1/+1 |
* | Initialize all member variables of LuaEntitySAO | Perttu Ahola | 2012-12-23 | 1 | -0/+3 |
* | Full protocol 13 compatibility on server side | Perttu Ahola | 2012-11-29 | 1 | -32/+64 |
* | Fix LuaEntitySAO::getClientInitializationData() and bump the related version | Perttu Ahola | 2012-11-26 | 1 | -3/+3 |
* | A bunch of fixes | MirceaKitsune | 2012-11-25 | 1 | -40/+40 |
* | Allow Vanessa's texture filtering / mipmap patch to work on models, as well a... | MirceaKitsune | 2012-11-25 | 1 | -8/+7 |
* | Update attachments at the ending of the addToScene function for parents. And ... | MirceaKitsune | 2012-11-25 | 1 | -35/+67 |
* | Send animations, bone overrides and attachments in entity initialization. Cli... | MirceaKitsune | 2012-11-25 | 1 | -8/+27 |
* | Enable client-side attachments, add detachment code | MirceaKitsune | 2012-11-25 | 1 | -25/+83 |
* | Fix some remaining issues with attachments, now they work. Tested with object... | MirceaKitsune | 2012-11-25 | 1 | -33/+44 |
* | Complete the attachment framework. | MirceaKitsune | 2012-11-25 | 1 | -82/+146 |
* | Framework for the attachment system, new object property which allows changin... | MirceaKitsune | 2012-11-25 | 1 | -0/+26 |
* | Get the new animation framework properly working | MirceaKitsune | 2012-11-25 | 1 | -8/+32 |
* | Joint positioning and rotation code, and fix a problem related to their lua API | MirceaKitsune | 2012-11-25 | 1 | -0/+8 |
* | Properly read the mesh from LUA. | MirceaKitsune | 2012-11-25 | 1 | -3/+2 |