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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-26 11:46:46 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:15 +0200
commitba4d93027f7b1590f303eff2138cae413faf5c34 (patch)
tree131a875a718d15c50d5d052540f7c433bd2bdb1f /src/content_sao.cpp
parentfb0c43186422ad985e70f73bc70eeb07cc194909 (diff)
downloadhax-minetest-server-ba4d93027f7b1590f303eff2138cae413faf5c34.tar.gz
hax-minetest-server-ba4d93027f7b1590f303eff2138cae413faf5c34.zip
Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 6c2abf8f6..9aeb88e71 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -706,6 +706,14 @@ void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
m_messages_out.push_back(aom);
}
+void LuaEntitySAO::setAnimations(int frame_start, int frame_end, float frame_speed, float frame_blend)
+{
+ std::string str = gob_cmd_set_animations(frame_start, frame_end, frame_speed, frame_blend);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push_back(aom);
+}
+
std::string LuaEntitySAO::getName()
{
return m_init_name;