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* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-1/+0
* Add Entity get_texture_mod() to Lua APIsapier2017-01-211-0/+2
* Detach the player from entities on death. (#5077)red-0012017-01-211-0/+1
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-131-2/+2
* Cleanup content_sao by factorizing similar code partsRogier2017-01-131-32/+19
* Performance fix + SAO factorizationRogier2017-01-111-54/+33
* Breath cheat fix: server sideLoic Blot2017-01-011-1/+6
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-0/+6
* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-0/+2
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-051-0/+1
* Fix overloading problems mentioned by clangLoic Blot2016-10-301-4/+9
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-17/+45
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-2/+3
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-081-4/+4
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-10/+4
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-061-2/+3
* Add option to give every object a nametagBlockMen2015-12-151-8/+3
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-181-0/+8
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-221-4/+6
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+8
* Spare some string copiesest312015-05-271-4/+4
* Add get and set functions for the nametag colorTeTpaAka2015-05-151-0/+5
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-3/+0
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-2/+0
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-031-1/+0
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-031-1/+0
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-031-1/+0
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-171-8/+4
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-081-1/+0
* Pass arguments by referenceSelat2014-03-121-2/+2
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-031-0/+2
* Send player damage to all clients and apply [brightenPilzAdam2013-08-171-0/+2
* Rename LagPool's member variables to avoid MSVC freaking up due to it's #defi...Perttu Ahola2013-08-061-11/+11
* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-041-1/+2
* Fix anticheatPerttu Ahola2013-08-031-1/+37
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-0/+2
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-1/+3
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-051-3/+6
* Closed add object <-> object collision handlingsapier2013-03-281-0/+3
* lua methods set_look_pitch and set_look_yawRealBadAngel2013-03-171-0/+2
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Full protocol 13 compatibility on server sidePerttu Ahola2012-11-291-2/+2
* A bunch of fixesMirceaKitsune2012-11-251-12/+12
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-251-7/+7
* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-251-1/+1
* Enable client-side attachments, add detachment codeMirceaKitsune2012-11-251-1/+32
* Complete the attachment framework.MirceaKitsune2012-11-251-0/+2
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-251-0/+2
* Get the new animation framework properly workingMirceaKitsune2012-11-251-1/+4