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* Prevent objects from colliding with own child attachments (#7610)SmallJoker2018-08-051-1/+4
* Remove a useless struct keyword for ObjectPropertiesLoic Blot2018-05-281-1/+1
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-301-1/+6
* FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat2018-04-151-0/+1
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-061-46/+3
* ObjectRef: Add add_velocity() (#3208)you2018-03-311-0/+4
* Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03Loic Blot2018-03-291-1/+1
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-281-1/+62
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-281-0/+2
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-271-4/+6
* Customizeable max breath for players (#6411)SmallJoker2017-09-151-1/+1
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-011-0/+2
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-171-3/+3
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Expose getPointedThing to LuaDániel Juhász2017-07-071-0/+2
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-43/+43
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-4/+4
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-071-0/+10
* Player data to Database (#5475)Loïc Blot2017-04-231-2/+2
* Sneak: Add option for old move codeparamat2017-04-171-0/+1
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-151-0/+1
* Fix problems when overriding the hand:Ekdohibs2017-04-061-0/+1
* Fix anticheat resetting client position after the client is teleportedEkdohibs2017-02-011-0/+9
* Implement player attribute backend (#4155)Loïc Blot2017-01-271-0/+37
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-1/+0
* Add Entity get_texture_mod() to Lua APIsapier2017-01-211-0/+2
* Detach the player from entities on death. (#5077)red-0012017-01-211-0/+1
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-131-2/+2
* Cleanup content_sao by factorizing similar code partsRogier2017-01-131-32/+19
* Performance fix + SAO factorizationRogier2017-01-111-54/+33
* Breath cheat fix: server sideLoic Blot2017-01-011-1/+6
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-0/+6
* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-0/+2
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-051-0/+1
* Fix overloading problems mentioned by clangLoic Blot2016-10-301-4/+9
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-17/+45
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-2/+3
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-081-4/+4
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-10/+4
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-061-2/+3
* Add option to give every object a nametagBlockMen2015-12-151-8/+3
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-181-0/+8
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-221-4/+6
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+8
* Spare some string copiesest312015-05-271-4/+4
* Add get and set functions for the nametag colorTeTpaAka2015-05-151-0/+5
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-3/+0
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-2/+0
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-031-1/+0
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-031-1/+0