aboutsummaryrefslogtreecommitdiff
path: root/src/content_sao.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* Move PlayerSAO to dedicated filesLoic Blot2020-04-111-299/+0
* Move serveractiveobject & unitsaoLoic Blot2020-04-111-91/+1
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-101-0/+19
* Punchwear (improved) (#8959)sfan52019-09-221-3/+3
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-211-1/+1
* Implement adding velocity to player from Luasfan52019-08-101-0/+3
* Unify wield item handling (#8677)SmallJoker2019-08-071-10/+5
* Group "immortal" also protects players from damageWuzzy2019-08-011-7/+9
* ContentCAO: Fix broken attachments on join (#8701)SmallJoker2019-07-291-2/+3
* Damage: Play no damage sound when immortal (#8350)SmallJoker2019-06-091-0/+2
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-111-2/+14
* HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy2019-03-121-0/+5
* Consistent HP and damage types (#8167)SmallJoker2019-02-101-7/+6
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-281-13/+15
* Prevent objects from colliding with own child attachments (#7610)SmallJoker2018-08-051-1/+4
* Remove a useless struct keyword for ObjectPropertiesLoic Blot2018-05-281-1/+1
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-301-1/+6
* FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat2018-04-151-0/+1
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-061-46/+3
* ObjectRef: Add add_velocity() (#3208)you2018-03-311-0/+4
* Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03Loic Blot2018-03-291-1/+1
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-281-1/+62
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-281-0/+2
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-271-4/+6
* Customizeable max breath for players (#6411)SmallJoker2017-09-151-1/+1
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-011-0/+2
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-171-3/+3
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Expose getPointedThing to LuaDániel Juhász2017-07-071-0/+2
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-43/+43
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-4/+4
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-071-0/+10
* Player data to Database (#5475)Loïc Blot2017-04-231-2/+2
* Sneak: Add option for old move codeparamat2017-04-171-0/+1
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-151-0/+1
* Fix problems when overriding the hand:Ekdohibs2017-04-061-0/+1
* Fix anticheat resetting client position after the client is teleportedEkdohibs2017-02-011-0/+9
* Implement player attribute backend (#4155)Loïc Blot2017-01-271-0/+37
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-1/+0
* Add Entity get_texture_mod() to Lua APIsapier2017-01-211-0/+2
* Detach the player from entities on death. (#5077)red-0012017-01-211-0/+1
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-131-2/+2
* Cleanup content_sao by factorizing similar code partsRogier2017-01-131-32/+19
* Performance fix + SAO factorizationRogier2017-01-111-54/+33
* Breath cheat fix: server sideLoic Blot2017-01-011-1/+6
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-0/+6
* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-0/+2
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-051-0/+1
* Fix overloading problems mentioned by clangLoic Blot2016-10-301-4/+9
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-17/+45