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* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-13/+24
* Create minidump on fatal Win32 exceptionskwolekr2015-02-021-32/+12
* Remove assert warning in leveldb wonderlandKahrl2013-09-101-0/+8
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-140/+7
* Add support for IPv6proller2013-06-231-1/+1
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-14/+15
* Fix build on Windowskwolekr2013-02-251-0/+3
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Optimize headersPerttu Ahola2012-06-171-0/+1
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-2/+10
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Improve debug stack printing interfacePerttu Ahola2011-11-291-0/+2
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-161-10/+9
* Respect base virtual functions' signaturesGiuseppe Bilotta2011-08-081-1/+1
* Get rid of all the string format warnings caused by the DSTACK macroCiaran Gultnieks2011-05-161-1/+4
* new texture stuff quite workingPerttu Ahola2011-02-111-1/+3
* fixes toward mingw compatibilityPerttu Ahola2011-02-101-20/+13
* Lots of small stuffPerttu Ahola2011-01-081-2/+2
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-271-0/+63
* organizing stuff.Perttu Ahola2010-12-211-5/+3
* framework for modifying texturesPerttu Ahola2010-12-201-23/+1
* license stuff (more to come)Perttu Ahola2010-11-291-1/+17
* Working version before block send priorization updatePerttu Ahola2010-11-271-2/+55
* Initial filesPerttu Ahola2010-11-271-0/+176