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* Add Lua interface to HTTPFetchRequestJeija2016-02-221-0/+1
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-211-6/+2
* Remove preload_item_visuals codeRealBadAngel2016-02-211-2/+0
* Filmic HDR tone mappingRealBadAngel2016-02-091-0/+1
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-1/+0
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-3/+3
* Use meshes to display inventory itemsRealBadAngel2016-02-071-0/+1
* Mapgen: Add global 'decorations' flagparamat2015-11-211-1/+1
* WoW-style AutorunDuane Robertson2015-10-291-0/+1
* findSpawnPos: Add setting for max height above water levelparamat2015-10-291-0/+1
* Refactor loggingShadowNinja2015-10-141-1/+1
* Dungeongen: Remove floating framesparamat2015-08-291-1/+0
* Defaultsettings: Increase client_mapblock_limit to 5000paramat2015-08-151-2/+1
* Add count based unload limit for mapblocksest312015-08-131-0/+1
* Fix camera updates being toggled by N key in release mode (#2762)Kahrl2015-08-071-1/+1
* Add map limit config optionrubenwardy2015-08-021-0/+1
* Optional reconnect functionalityest312015-07-231-0/+1
* Server kicks: make messages configurable, cache wstringest312015-07-171-0/+3
* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-081-1/+1
* Disable mesh cache by defaultest312015-07-011-1/+1
* Minimap updateRealBadAngel2015-06-281-0/+1
* Add minimap featureRealBadAngel2015-06-271-0/+4
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-141-2/+4
* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5...paramat2015-05-261-1/+1
* Add core.request_insecure_environment()ShadowNinja2015-05-161-0/+1
* Add mod securityShadowNinja2015-05-161-0/+1
* Clouds: Make cloud area radius settable in .confparamat2015-05-041-0/+1
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-271-1/+1
* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-141-1/+2
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-011-0/+2
* Clean up and tweak build systemShadowNinja2015-03-271-1/+1
* Do not enable texture_clean_transparent by defaultkwolekr2015-03-231-2/+2
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-201-0/+2
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-071-0/+1
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-251-0/+4
* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...TriBlade92015-01-141-1/+1
* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...sapier2015-01-091-1/+1
* Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...sapier2015-01-091-2/+3
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...sapier2015-01-091-1/+1
* Add display_gamma option for clientCraig Robbins2014-12-311-0/+1
* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-231-2/+2
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-181-0/+1
* Make hud use fontengine toosapier2014-11-301-1/+1
* Implement proper font handlingsapier2014-11-301-19/+18
* added enable_build_where_you_stand optionSokomine2014-11-271-0/+1
* Only set the camera update keymap when using a debug buildrubenwardy2014-11-261-1/+6
* Simplify loading of Android version of menuShadowNinja2014-11-201-1/+0
* Add (optional) client-side saving of server map to disksfan52014-11-191-0/+1
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-081-1/+1
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-291-0/+1