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path: root/src/defaultsettings.cpp (follow)
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* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-271-1/+1
* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-141-1/+2
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-011-0/+2
* Clean up and tweak build systemShadowNinja2015-03-271-1/+1
* Do not enable texture_clean_transparent by defaultkwolekr2015-03-231-2/+2
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-201-0/+2
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-071-0/+1
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-251-0/+4
* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...TriBlade92015-01-141-1/+1
* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...sapier2015-01-091-1/+1
* Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...sapier2015-01-091-2/+3
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...sapier2015-01-091-1/+1
* Add display_gamma option for clientCraig Robbins2014-12-311-0/+1
* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-231-2/+2
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-181-0/+1
* Make hud use fontengine toosapier2014-11-301-1/+1
* Implement proper font handlingsapier2014-11-301-19/+18
* added enable_build_where_you_stand optionSokomine2014-11-271-0/+1
* Only set the camera update keymap when using a debug buildrubenwardy2014-11-261-1/+6
* Simplify loading of Android version of menuShadowNinja2014-11-201-1/+0
* Add (optional) client-side saving of server map to disksfan52014-11-191-0/+1
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-081-1/+1
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-291-0/+1
* Remove remenants of mob codePavel Puchkin2014-10-231-1/+0
* Add optional framed glasslike drawtypeBlockMen2014-10-021-0/+1
* Use configured bind_address for HTTPFetchShadowNinja2014-09-181-1/+1
* Added configurable selectionbox width. Min width = 1, Max = 5TriBlade92014-09-191-0/+1
* Node highlighting.RealBadAngel2014-09-171-0/+1
* Disable preload_item_visuals by defaultShadowNinja2014-08-051-1/+1
* Remove math mapgenproller2014-07-121-3/+0
* Add support for Android 2.3+sapier2014-06-291-1/+35
* Add separate download timeout to allow download of bigger files or on low ban...sapier2014-06-261-0/+1
* Add setting for tooltips show delay.RealBadAngel2014-06-251-0/+1
* Support for scalable font and gui elementssapier2014-06-221-4/+20
* Remove settings not used any longersapier2014-05-241-3/+0
* Add support for interlaced polarized 3d screenssapier2014-05-181-2/+2
* Organize builtin into subdirectoriesShadowNinja2014-05-071-3/+3
* Add proper lua api deprecated handlingsapier2014-04-291-0/+5
* Add download rate to media progress bar (non http mode only!)sapier2014-04-291-0/+2
* Add support for dpi based HUD scalingsapier2014-04-271-0/+2
* Remove liquid_finite and weatherproller2014-04-181-5/+0
* Add third person viewBlockMen2014-04-121-0/+1
* Normal maps generation on the fly.RealBadAngel2014-03-211-2/+5
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-151-0/+1
* Tune block emerge and sending parameters to more aggressive valueskwolekr2014-02-081-2/+4
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-081-1/+1
* Add the option to bind to a specific addressShadowNinja2014-02-051-0/+1
* Remove blank default values for emergequeue_limit_* settingskwolekr2014-02-051-2/+0
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-031-35/+1
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-101-0/+2