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path: root/src/defaultsettings.cpp (follow)
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* Redo light.cpp.Auke Kok2016-12-281-1/+1
* Process ABMs in a spherical volume instead of cubicLars Hofhansl2016-12-241-1/+1
* Disable mod security by default (closes #4944)sfan52016-12-211-1/+1
* Mapgen: Make mgv7 the default in UIAuke Kok2016-12-161-1/+1
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-071-0/+1
* Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl2016-10-301-0/+1
* Changes to static object storage limit and error messageparamat2016-10-201-1/+1
* Enable mod security by defaultShadowNinja2016-10-161-1/+1
* Chat: new settings to prevent spamLoic Blot2016-10-051-0/+3
* Increase default font size by 1James Stevenson2016-09-211-1/+1
* Client: disable pre v25 init sending by defaultest312016-08-221-1/+1
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-101-0/+2
* Remove cinematic toggle on F8rubenwardy2016-07-051-1/+1
* Disable joysticks per default for nowest312016-07-041-1/+1
* Initial Gamepad supportest312016-06-031-0/+3
* Add colored text (not only colored chat).Ekdohibs2016-05-311-0/+2
* Mapgen V6: Synchronize spflags with defaultsettingskwolekr2016-05-101-2/+1
* Defaultsettings/Android: Increase 'max block generate distance' to 3paramat2016-05-081-1/+1
* Optimize default settings for Android buildMaksim Gamarnik2016-05-071-3/+13
* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-141-0/+1
* Allow NodeTimer, ABM and block mgmt interval changes.Auke Kok2016-03-191-0/+3
* Add option to not send pre v25 init packetest312016-03-151-0/+2
* Add options for screenshot format and qualityDiego Martinez2016-03-121-0/+2
* Mapblock mesh: Allow to use VBORealBadAngel2016-02-261-1/+2
* Remove new_style_waterRealBadAngel2016-02-261-1/+0
* Add Lua interface to HTTPFetchRequestJeija2016-02-221-0/+1
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-211-6/+2
* Remove preload_item_visuals codeRealBadAngel2016-02-211-2/+0
* Filmic HDR tone mappingRealBadAngel2016-02-091-0/+1
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-1/+0
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-3/+3
* Use meshes to display inventory itemsRealBadAngel2016-02-071-0/+1
* Mapgen: Add global 'decorations' flagparamat2015-11-211-1/+1
* WoW-style AutorunDuane Robertson2015-10-291-0/+1
* findSpawnPos: Add setting for max height above water levelparamat2015-10-291-0/+1
* Refactor loggingShadowNinja2015-10-141-1/+1
* Dungeongen: Remove floating framesparamat2015-08-291-1/+0
* Defaultsettings: Increase client_mapblock_limit to 5000paramat2015-08-151-2/+1
* Add count based unload limit for mapblocksest312015-08-131-0/+1
* Fix camera updates being toggled by N key in release mode (#2762)Kahrl2015-08-071-1/+1
* Add map limit config optionrubenwardy2015-08-021-0/+1
* Optional reconnect functionalityest312015-07-231-0/+1
* Server kicks: make messages configurable, cache wstringest312015-07-171-0/+3
* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-081-1/+1
* Disable mesh cache by defaultest312015-07-011-1/+1
* Minimap updateRealBadAngel2015-06-281-0/+1
* Add minimap featureRealBadAngel2015-06-271-0/+4
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-141-2/+4
* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5...paramat2015-05-261-1/+1
* Add core.request_insecure_environment()ShadowNinja2015-05-161-0/+1