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* Overall improvements to log messages (#9598)sfan52020-04-081-1/+0
* Better F6 profiler (#8750)SmallJoker2019-08-131-4/+0
* Fix commentsLoic Blot2019-03-311-2/+2
* EmergeManager::initMapgens use FATAL_ERROR if and drop boolean returnLoïc Blot2019-03-311-12/+7
* num_emerge_threads: Initialise value to cope with setting syntax error (#8396)Paramat2019-03-181-3/+3
* getS16NoEx() returns true unless syntactical error in conf. (#8304)sofar2019-03-051-2/+4
* Fix crash caused by Lua error during startup (#7473)red-0012018-06-221-1/+4
* Generate Notifier: Clear events once after all 'on generated' functionsparamat2018-03-031-0/+6
* Move files to subdirectories (#6599)Vitaliy2017-11-081-4/+4
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-271-2/+2
* Remove DSTACK support (#6346)Loïc Blot2017-08-301-1/+0
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-171-21/+13
* Move MapEditEventAreaIgnorer to emerge.cppLoic Blot2017-07-251-0/+25
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-2/+0
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-1/+1
* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* Map generation limit: Rewriteparamat2017-03-201-1/+1
* avoid crashing when accessing mapgen early (#5384)zeuner2017-03-171-0/+3
* [CSM] Client side moddingLoic Blot2017-03-131-1/+1
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-151-1/+1
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-7/+7
* Fix unnecessary block loading (#4847)Dániel Juhász2016-12-181-7/+9
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-4/+2
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-28/+12
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-031-59/+9
* Move biome calculation to BiomeGenkwolekr2016-05-271-2/+0
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-0/+12
* EmergeManager: Do not queue duplicate block requestskwolekr2016-01-191-4/+9
* Add Valleys mapgen.Duane Robertson2016-01-141-0/+2
* Mgflat: Set blank default spflags. Unhideparamat2016-01-101-1/+1
* Mgfractal: Move julia set selection into formula parameterparamat2015-11-231-1/+1
* Mapgen: Add flat mapgen in hidden formparamat2015-11-111-0/+2
* Refactor Thread class to improve readability and portabilitykwolekr2015-10-161-2/+2
* Rename macros with two leading underscoresShadowNinja2015-10-141-1/+1
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-141-1/+1
* Mapgen: Add 4D fractal mapgenparamat2015-10-061-0/+2
* Allow setting chunksize in core.set_mapgen_paramskwolekr2015-10-041-0/+6
* Hide mapgens from main menu not intended for end userskwolekr2015-10-041-7/+11
* Add emerge completion callback mechanismkwolekr2015-10-041-303/+421
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-231-10/+30
* Clean up threadingShadowNinja2015-08-231-23/+18
* Prepend "Lua: " before lua exceptionsBřetislav Štec2015-08-021-2/+2
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-271-1/+1
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Clean up and tweak build systemShadowNinja2015-03-271-10/+12
* Respect game mapgen flags and save world noise paramsngosang2015-03-071-53/+3
* Fix map_seed not changed when creating a new world after login to anotherfz722015-02-181-1/+4
* Randomly generate seed if field blank for any Settings instancekwolekr2015-02-011-8/+8
* Write common mapgen params to map_meta.txt on world initializationkwolekr2015-01-271-1/+4
* Fix emerge thread not cleaning up emerge queue on shutdownsapier2015-01-071-0/+17