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* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-2/+0
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-1/+1
* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* Map generation limit: Rewriteparamat2017-03-201-1/+1
* avoid crashing when accessing mapgen early (#5384)zeuner2017-03-171-0/+3
* [CSM] Client side moddingLoic Blot2017-03-131-1/+1
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-151-1/+1
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-7/+7
* Fix unnecessary block loading (#4847)Dániel Juhász2016-12-181-7/+9
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-4/+2
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-28/+12
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-031-59/+9
* Move biome calculation to BiomeGenkwolekr2016-05-271-2/+0
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-0/+12
* EmergeManager: Do not queue duplicate block requestskwolekr2016-01-191-4/+9
* Add Valleys mapgen.Duane Robertson2016-01-141-0/+2
* Mgflat: Set blank default spflags. Unhideparamat2016-01-101-1/+1
* Mgfractal: Move julia set selection into formula parameterparamat2015-11-231-1/+1
* Mapgen: Add flat mapgen in hidden formparamat2015-11-111-0/+2
* Refactor Thread class to improve readability and portabilitykwolekr2015-10-161-2/+2
* Rename macros with two leading underscoresShadowNinja2015-10-141-1/+1
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-141-1/+1
* Mapgen: Add 4D fractal mapgenparamat2015-10-061-0/+2
* Allow setting chunksize in core.set_mapgen_paramskwolekr2015-10-041-0/+6
* Hide mapgens from main menu not intended for end userskwolekr2015-10-041-7/+11
* Add emerge completion callback mechanismkwolekr2015-10-041-303/+421
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-231-10/+30
* Clean up threadingShadowNinja2015-08-231-23/+18
* Prepend "Lua: " before lua exceptionsBřetislav Štec2015-08-021-2/+2
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-271-1/+1
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Clean up and tweak build systemShadowNinja2015-03-271-10/+12
* Respect game mapgen flags and save world noise paramsngosang2015-03-071-53/+3
* Fix map_seed not changed when creating a new world after login to anotherfz722015-02-181-1/+4
* Randomly generate seed if field blank for any Settings instancekwolekr2015-02-011-8/+8
* Write common mapgen params to map_meta.txt on world initializationkwolekr2015-01-271-1/+4
* Fix emerge thread not cleaning up emerge queue on shutdownsapier2015-01-071-0/+17
* Fix some lingering code style issueskwolekr2014-12-291-7/+7
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-291-10/+1
* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-291-29/+29
* Expose mapgen parameters on scripting initkwolekr2014-12-291-21/+40
* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-091-0/+4
* Rewrite generate notification mechanismkwolekr2014-12-061-1/+1
* Add Generator Element Management frameworkkwolekr2014-11-121-15/+13
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-081-0/+2
* Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl2014-11-021-0/+2
* Split up mapgen.cppkwolekr2014-11-011-1/+1
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-261-14/+4
* Split settings into seperate source and header filesShadowNinja2014-09-211-3/+3
* Remove indev mapgenproller2014-07-121-2/+0