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* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-101-1/+1
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-101-6/+6
* new-style rats are now generated in the mapPerttu Ahola2011-04-101-2/+13
* fixed a bitPerttu Ahola2011-04-101-0/+7
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-6/+31
* new object systemPerttu Ahola2011-04-101-16/+192
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-4/+26
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-031-1/+2
* Removed lua stuffPerttu Ahola2011-04-031-28/+5
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola2011-02-241-1/+11
* updated scripting api a bitPerttu Ahola2011-02-231-3/+23
* mainly work on object scripting apiPerttu Ahola2011-02-231-19/+62
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-10/+39
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-195/+648
* added sneaking/crouching and changelogPerttu Ahola2011-02-141-3/+8
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-2/+2
* bug-fixin'Perttu Ahola2011-02-081-20/+23
* mapgen tweakingPerttu Ahola2011-02-061-2/+2
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-011-1/+2
* Commented out some debug output about saving players on server.Perttu Ahola2011-01-291-11/+13
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-0/+181
* OMG! Main Menu!Perttu Ahola2011-01-231-2/+9
* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-181-1/+2
* old water removed, some fixes here and therePerttu Ahola2011-01-171-2/+2
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-161-1/+1
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-151-0/+33
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-151-1/+1
* some work-in-progressPerttu Ahola2010-12-221-4/+15
* added dedicated server build without irrlichtPerttu Ahola2010-12-191-1/+8
* day/night working client sidePerttu Ahola2010-12-191-10/+12
* before daynight mesh cachePerttu Ahola2010-12-181-1/+22
* working nicelyPerttu Ahola2010-12-131-2/+2
* better waterPerttu Ahola2010-11-301-1/+18
* license stuffPerttu Ahola2010-11-291-0/+19
* Initial filesPerttu Ahola2010-11-271-0/+206