aboutsummaryrefslogtreecommitdiff
path: root/src/environment.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...nerzhul2015-04-221-2/+2
* Revert "m_active_object_messages is used like a queue. Use std::queue instead...kwolekr2015-04-211-4/+4
* m_active_object_messages is used like a queue. Use std::queue instead of std:...Loic Blot2015-04-211-4/+4
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-161-4/+2
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+1
* Fix usage of destroyed mutexkwolekr2015-03-311-73/+75
* Minor bug fix (lag between damage flash and hearts updating)Craig Robbins2015-03-171-5/+7
* Fix various damage related bugs (client-side)Craig Robbins2015-03-171-10/+4
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-131-2/+4
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-7/+8
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-051-4/+7
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-051-7/+5
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-051-1/+2
* Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot2015-03-041-2/+3
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-041-10/+8
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-041-7/+25
* Change many useless std::list into Environment class (m_players), ABMHandler ...Loic Blot2015-02-171-66/+50
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-171-30/+23
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-171-2/+2
* Fix dying of lava causes repeated death This is a bugfix for issue #81gregorycu2015-02-051-0/+2
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-1/+1
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-071-2/+2
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-18/+18
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-16/+24
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-081-15/+26
* Remove remenants of mob codePavel Puchkin2014-10-231-5/+0
* Make players check inventory modification properlyShadowNinja2014-10-011-0/+1
* Simplify player modification checksShadowNinja2014-10-011-2/+2
* Split settings into seperate source and header filesShadowNinja2014-09-211-21/+12
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-011-10/+29
* Make player files saving againSmallJoker2014-06-291-0/+1
* Store the maximum player file tries in a constantShadowNinja2014-06-231-1/+1
* Only try to load from possible player filesShadowNinja2014-06-231-26/+15
* Only keep players loaded while they're connectedShadowNinja2014-06-231-164/+67
* Fix race condition on accessing m_time_of_day_speed causing day night race on...sapier2014-06-231-3/+25
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-231-4/+6
* Remove liquid_finite and weatherproller2014-04-181-1/+0
* Fix all warnings reported by clangSfan52014-04-151-3/+2
* Fix merge mistake when rebasing for PR #1169Ciaran Gultnieks2014-03-241-2/+1
* Remove goto from Environment::removePlayerSelat2014-03-121-10/+8
* Update ABM object counts when triggers add objectsCiaran Gultnieks2014-03-091-16/+33
* Stop wasting time in abm - performance improvementCiaran Gultnieks2014-03-061-23/+23
* Fix for unloaded but active block problemCiaran Gultnieks2014-03-021-0/+8
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-091-7/+2
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-011-1/+5
* Fix some errors reported by clang static analyzer.Ilya Zhuravlev2014-01-131-1/+2
* Add forceloadingNovatux2014-01-111-1/+1
* Make line_of_sight return blocking node positionstujones112013-12-121-1/+4
* Add minetest.swap_nodeNovatux2013-11-301-0/+5
* Revert patch 58f036ad1 that causes object duplication (which tried to fix obj...Perttu Ahola2013-11-171-23/+60