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* Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id alre...Perttu Ahola2012-04-151-0/+9
* Fix ABM handling on block activationPerttu Ahola2012-04-091-3/+5
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-1/+3
* Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola2012-03-311-15/+18
* Raise the player fall damage threshold to a much more fun levelPerttu Ahola2012-03-291-2/+4
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-13/+30
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-7/+35
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-0/+13
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-62/+0
* Clean up log messages everywherePerttu Ahola2012-03-111-6/+6
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-101-0/+29
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-051-15/+4
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-4/+9
* Limit range of ABM timer initial value randomizationPerttu Ahola2012-01-031-1/+4
* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-021-0/+13
* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-021-1/+3
* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-281-0/+17
* Add ABM required neighbor checkPerttu Ahola2011-12-031-0/+36
* Fix player double damagePerttu Ahola2011-12-021-0/+3
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-6/+9
* Make players be again visible from a long distancePerttu Ahola2011-12-021-17/+28
* Players are more like objects + related stuffPerttu Ahola2011-12-011-6/+12
* Player-is-SAO WIPPerttu Ahola2011-12-011-114/+122
* Add ServerActiveObject::removingFromEnvironment()Perttu Ahola2011-12-011-0/+8
* Fix player getting reset to 0,0 at connect if being far from 0,0Perttu Ahola2011-11-301-1/+5
* Fix active_object_count and active_object_count_wider not getting updated bet...Perttu Ahola2011-11-291-17/+20
* Silly MSVC doesn't know how to handle type conversions for parameters of pow(...Perttu Ahola2011-11-291-1/+1
* Comment out debug output in ServerEnvironment::activateBlockPerttu Ahola2011-11-291-4/+4
* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-291-13/+25
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-291-349/+123
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-291-2/+7
* Fix player getting thrown underground after connectingPerttu Ahola2011-11-291-3/+4
* Make lighting update occur immediately after ClientActiveObject addition to m...Perttu Ahola2011-11-291-1/+11
* Optimize active block modifier stuff (was left horribly unoptimized after mak...Perttu Ahola2011-11-291-13/+33
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-291-3/+6
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-291-12/+26
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-291-17/+18
* GameDef compilesPerttu Ahola2011-11-291-20/+23
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-14/+21
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-291-2/+3
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-291-0/+5
* Scripting WIPPerttu Ahola2011-11-291-3/+7
* Scripting WIPPerttu Ahola2011-11-291-2/+2
* Scripting WIPPerttu Ahola2011-11-291-2/+2
* Scripting WIPPerttu Ahola2011-11-291-12/+27
* Fix object duplication bugPerttu Ahola2011-10-181-10/+49
* Add /clearobjectsPerttu Ahola2011-10-181-0/+86
* Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola2011-10-171-7/+13
* Attempt to fix objects getting multiplicated by objects getting deactivated i...Perttu Ahola2011-10-171-26/+18