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* Improve getFree*ActiveObjectId to reduce common case cpu usage drasticalysapier2013-04-241-12/+14
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-061-0/+23
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-051-1/+1
* Closed add object <-> object collision handlingsapier2013-03-281-1/+1
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-207/+191
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Improved Player PhysicsMirceaKitsune2013-02-141-12/+29
* The new mapgen, noise functions, et al.kwolekr2013-01-211-3/+9
* fixes node timer bug (fixes #407).Jürgen Doser2013-01-111-1/+2
* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the...Perttu Ahola2013-01-021-0/+39
* Smooth day-night transitionsPerttu Ahola2012-12-021-4/+5
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-261-1/+7
* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-261-0/+1
* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-261-2/+3
* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-251-1/+1
* Add dtime_s to entity activationPerttu Ahola2012-09-091-7/+7
* Fix ServerActiveObject stuffPerttu Ahola2012-09-091-5/+18
* Fix wielditem entity drawtype brightness controlPerttu Ahola2012-09-091-1/+2
* Fix the bouncy node related stuff a bitPerttu Ahola2012-09-011-3/+10
* Add bouncy node groupPerttu Ahola2012-09-011-14/+15
* Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola2012-09-011-0/+5
* fix node timers so on_timer gets the correct positiondarkrose2012-08-121-1/+2
* ABM and liquid overload skipPerttu Ahola2012-07-271-2/+9
* Fix server build (a missing header)Perttu Ahola2012-07-271-0/+1
* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-0/+11
* Implement node timersdarkrose2012-07-231-7/+23
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* WIP node metadata, node timersKahrl2012-06-031-24/+10
* Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id alre...Perttu Ahola2012-04-151-0/+9
* Fix ABM handling on block activationPerttu Ahola2012-04-091-3/+5
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-1/+3
* Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola2012-03-311-15/+18
* Raise the player fall damage threshold to a much more fun levelPerttu Ahola2012-03-291-2/+4
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-13/+30
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-7/+35
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-0/+13
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-62/+0
* Clean up log messages everywherePerttu Ahola2012-03-111-6/+6
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-101-0/+29
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-051-15/+4
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-4/+9
* Limit range of ABM timer initial value randomizationPerttu Ahola2012-01-031-1/+4
* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-021-0/+13
* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-021-1/+3
* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-281-0/+17
* Add ABM required neighbor checkPerttu Ahola2011-12-031-0/+36
* Fix player double damagePerttu Ahola2011-12-021-0/+3
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-6/+9
* Make players be again visible from a long distancePerttu Ahola2011-12-021-17/+28