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* LINT: Switch whitelist check from egrep to awkLoïc Blot2017-04-061-0/+1
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-171-2/+3
* [CSM] Client side moddingLoic Blot2017-03-131-1/+1
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-2149/+0
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-828/+0
* Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-081-6/+15
* Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl2017-01-041-5/+5
* Use std::vector instead of std::map in class ABMHandlerRogier-52017-01-041-13/+15
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+241
* Breath cheat fix: server sideLoic Blot2017-01-011-42/+42
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-241-2/+1
* Process ABMs in a spherical volume instead of cubicLars Hofhansl2016-12-241-2/+5
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-15/+20
* Changes to static object storage limit and error messageparamat2016-10-201-7/+7
* Attached particle spawnersraymoo2016-10-131-0/+24
* Environment cleanupLoic Blot2016-10-091-106/+59
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-1/+1
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-11/+11
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-59/+46
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-64/+20
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-40/+20
* Make node timers more efficientEkdohibs2016-06-111-15/+17
* Handle particle spawners in env and delete expired idsobneq2016-04-281-0/+46
* Allow NodeTimer, ABM and block mgmt interval changes.Auke Kok2016-03-191-12/+12
* Avoid try/catch for settings.Auke Kok2016-03-091-17/+7
* Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-091-1/+19
* Add minetest.register_lbm() to run code on block load onlyest312016-03-071-0/+250
* Cache some settingsrubenwardy2016-02-261-6/+4
* Add '/clearobjects quick'Kahrl2016-02-111-44/+71
* Fix time progressing too fastest312015-11-041-2/+7
* Time: use locks againest312015-11-041-14/+23
* Time: Remove serverside getter, and use atomic operationsest312015-11-031-23/+15
* Environment: Time of day fixes and add serverside getterest312015-10-271-15/+15
* ABMs: Make catch-up behaviour optionalparamat2015-10-181-6/+10
* Rename macros with two leading underscoresShadowNinja2015-10-141-4/+4
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-2/+2
* Save and remove player by pointerLoic Blot2015-09-231-24/+4
* Little optimization on getAdded/Removed activeobjects per player loop.Loic Blot2015-09-191-19/+17
* Fix object position border checkingest312015-09-161-1/+3
* Disallow placing entities outside safe boundariesest312015-09-151-0/+9
* Change m_client_event_queue's type to std::queueLoic Blot2015-09-081-3/+3
* Change i++ to ++iDavid Jones2015-08-251-6/+6
* Clean up threadingShadowNinja2015-08-231-6/+6
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-161-1/+27
* src/environment.cpp: Fix NULL pointer dereferenceBřetislav Štec2015-08-011-11/+13
* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-241-54/+0
* Optional reconnect functionalityest312015-07-231-3/+5
* Server kicks: make messages configurable, cache wstringest312015-07-171-1/+2
* Kick players when shutting down server and there is a crash due to a Lua stac...nerzhul2015-07-161-0/+10
* Remove raw message output on AOM deserialization failurekwolekr2015-07-131-17/+12