Commit message (Expand) | Author | Age | Files | Lines | ||
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* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 | 1 | -1/+10 | |
* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 | 1 | -1/+1 | |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 | 1 | -26/+151 | |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 | 1 | -0/+4 | |
* | fixed erroneus handling of many players with no peer existing at same time | Perttu Ahola | 2011-01-18 | 1 | -0/+2 | |
* | Players are left on server while server is running. No passwords yet. | Perttu Ahola | 2011-01-15 | 1 | -0/+2 | |
* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 | 1 | -0/+4 | |
* | day/night working client side | Perttu Ahola | 2010-12-19 | 1 | -4/+4 | |
* | before daynight mesh cache | Perttu Ahola | 2010-12-18 | 1 | -0/+8 | |
* | license stuff | Perttu Ahola | 2010-11-29 | 1 | -0/+19 | |
* | Initial files | Perttu Ahola | 2010-11-27 | 1 | -0/+50 |